a good ideaForsaken said:15% (might be too high) chance to do an extra click every click
will certainly think about this, now that I've come to know about Chaos ability and such, maybe heroes with the ability to shift between 2 modes?Whoareyou said:Panda Upgrades, like evolve them
I originally planned so, but then again, maybe some clicks upgrade I have might be used for hero's ability instead, so yahWhoareyou said:The normal Panda [one right now] should get cleave click?
Not really sure what you intended the effect of spinning to be there =3=, but the idea of having something triggers every N number of clicks is quite interesting (kinda like Dota's Storm Spirit's old Overload?)Whoareyou said:AoE spin that the panda spins in a circle every 40 clicks
Actually thought about that myself , reminds me of Fluke Master in my old map (Forsaken would know this guy ),Whoareyou said:1% Insta-kills?
If this were to be included, then the chain must start at the main target as to not reveal the location of the clickerWhoareyou said:Clicks and Chain Lightning
Arrow floating around the target that points to the clickerForsaken said:Enemy Indicator (suggested outside of TH forum)
In particular, we have a plan for 2 classes of click: the traditional instant-damage click, and a new, projectile-based AoE-damage click, although I don't really know how to achieve this neatly yet as trackables mess up the movement and forcing UI key for attack ground is really clumsy
and then there would be a new method of spell-channeling where you need to click yourself to make the bar progress OR having a fixed countdown bar instead and then the spell effect would be dependent on the number of clicks you made before the bar expires