Heizo
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I have to say...That was really, really awesome. Can't wait for you to finish it and release it. XD
_____Target
Caster_____|Z
Set Shooter_Loc = (Position of playerHero[(Player number of (Owner of (Casting unit)))])
Custom script: set udg_LocZ=GetLocationZ(udg_Shooter_Loc)
Set Z_Shooter = (LocZ + 128.00)
haha, surprised no one else said anything about this. i just never bothered changing the death animation, definitely wont be like that on actual map.Know that if you look up, there are still some corpses floating, it's very weird
;/ it would probably be more efficient for me to just code it all, but im too slow at it since i end up spending more time trying to remember all the generic black box functions than actually working on what i want, so i just make some smaller functions that i call in custom scripts for the most part.crazy that you did everything in gUi
it seems the wasd tapping is a hit or miss with some people as some can deal with it, others cant which is ok. it can be pretty hard at first, my goal is to make it as easy as possible for it to be used. not sure what you mean about changing bullets though, theres only one gun available in the prototype even though the items show more. there will be more guns later on, but how different each one is will be hard to guess. there will be different classes to choose from, each will have different weapons but warcraft is pretty limited to what kind of rifles there might be. here are a few possibilities.It is awesome! But tapping the WASD key, like others said, is hard! How do you change bullets? I could only fire that same one.
I will work on having the rotation faster if that is what you mean. I made it so the faster you hit a WASD key the faster you rotate, but either its not effective enough or people just grandma tap the key expecting it to work but ill continue testing speed values. the running I do plan to fix ya, i just have to either edit the model of the dwarf or i have to rework the way i use camera angles so i can rotate the dwarf without any problems. its not really hard as it is just tedious to change the values around. but i will eventually.Two things that bugged me:
1) the amount you can look around is too little. I think it's good that you don't allow the screen to go all over the place, but you need more flexibility
2) you don't turn as you walk (I'm sure you are planning on fixing this)
Other than that, it looks awesome.