System TomeSystem

Gwypaas

hook DoNothing MakeGUIUsersCrash
Reaction score
50
This is my system that I made to prevent WC3 from crashing when units without str / agi / int buys tomes. The system works by triggering the stat increase if the buying unit is a hero.

Try buying the blueish agi tome with the peasent and you will see that WC3 crashes :)
LE CODE:
JASS:
//====================================================================================
//                                 Tome System
//                   By Gwypaas
// About: 
// I made this system to prevent WC3 from crashing when units without str/agi/int bought
// str/agi/int tomes.

// How to use:
// Create your tomes and base them of Manual of Health but with 0 health bonus or remove the bonus things all together
//
// Create a trigger, then inside of that trigger use:
// function RegisterTomeType takes integer id, string whichStat, integer increment, string SpecialEffectPath returns nothing
//  id = The item id that you buys from the shop
//  whichStat = Which stat it should increase, "str" is strength, "agi" is agility and "int" is intelligence
//  increment = How much the stat increases when the item is bought
//  SpecialEffect = Which special effect that is created upon tome usage.

// An example of how to use it:
// call RegisterTomeType('I001', "agi", 10, "Abilities\\Spells\\Human\\CloudOfFog\\CloudOfFog.mdl")

// If you wants to give the gold / lumber it costs back make sure that GIVE_RESOURCES_BACK is true and then
// use RegisterTomeTypeEx( <Same as before>, integer goldCost, integer lumberCost returns nothing
//
// =====================================================================================

library TomeSystem initializer InitTrig
globals
    private constant integer TIME_UNTIL_EFFECTS_DESTROYED = 10 // How long it takes until the special effects are destroyed
    private constant boolean GIVE_RESOURCES_BACK = true
    private integer N = 0
    private TomeSystem array Types
endglobals

function DestroyAfter takes effect e returns nothing
        call TriggerSleepAction(TIME_UNTIL_EFFECTS_DESTROYED)
        call DestroyEffect(e)
endfunction

struct TomeSystem
    integer id
    integer stat
    integer increment
    integer goldCost
    integer lumberCost
    string SpecialEffectPath
    
    static method NewTome takes integer id, integer whichStat, integer increment, string SpecialEffectPath, integer goldCost, integer lumberCost  returns nothing
        local TomeSystem d = .allocate()
        set d.id = id
        set d.stat = whichStat
        set d.increment = increment
        set d.SpecialEffectPath = SpecialEffectPath
        set d.goldCost = goldCost
        set d.lumberCost = lumberCost
        set Types[N] = d
        set N = N + 1
    endmethod
    
    
    method Increase takes unit u returns nothing
        local effect e
        if .stat == 1 then
            call SetHeroStr(u, GetHeroStr(u, false) + .increment, true)
            set e = AddSpecialEffect(.SpecialEffectPath, GetUnitX(u), GetUnitY(u))
            call DestroyAfter.execute(e)
            set e = null
        elseif .stat == 2 then
            call SetHeroAgi(u, GetHeroAgi(u, false) + .increment, true)
            set e = AddSpecialEffect(.SpecialEffectPath, GetUnitX(u), GetUnitY(u))
            call DestroyAfter.execute(e)
            set e = null
        elseif .stat == 3 then
            call SetHeroInt(u, GetHeroInt(u, false) + .increment, true)
            set e = AddSpecialEffect(.SpecialEffectPath, GetUnitX(u), GetUnitY(u))
            call DestroyAfter.execute(e)
            set e = null
        endif
    endmethod
endstruct

function RegisterTomeType takes integer id, string whichStat, integer increment, string SpecialEffectPath returns nothing
    if whichStat == "str" then
        call TomeSystem.NewTome(id, 1, increment, SpecialEffectPath, 0, 0)
    elseif whichStat == "agi" then
        call TomeSystem.NewTome(id, 2, increment, SpecialEffectPath, 0, 0)
    elseif whichStat == "int" then
        call TomeSystem.NewTome(id, 3, increment, SpecialEffectPath, 0, 0)
    endif
endfunction

function RegisterTomeTypeEx takes integer id, string whichStat, integer increment, string SpecialEffectPath, integer goldCost, integer lumberCost returns nothing
    if whichStat == "str" then
        call TomeSystem.NewTome(id, 1, increment, SpecialEffectPath, goldCost, lumberCost)
    elseif whichStat == "agi" then
        call TomeSystem.NewTome(id, 2, increment, SpecialEffectPath, goldCost, lumberCost)
    elseif whichStat == "int" then
        call TomeSystem.NewTome(id, 3, increment, SpecialEffectPath, goldCost, lumberCost)
    endif
endfunction


private function Cond takes nothing returns boolean
    local integer id = GetItemTypeId(GetSoldItem())
    local integer i = 0
    local player p
    loop
        exitwhen i > N
        if Types<i>.id == id then
            if IsUnitType(GetBuyingUnit(), UNIT_TYPE_HERO) == true then
                call Types<i>.Increase(GetBuyingUnit())
            elseif GIVE_RESOURCES_BACK == true then
                call SetPlayerState(p, PLAYER_STATE_RESOURCE_GOLD, GetPlayerState(p, PLAYER_STATE_RESOURCE_GOLD) + Types<i>.goldCost)
                call SetPlayerState(p, PLAYER_STATE_RESOURCE_LUMBER, GetPlayerState(p, PLAYER_STATE_RESOURCE_LUMBER) + Types<i>.lumberCost)
            endif
            exitwhen true
        endif
        set i = i + 1
    endloop
    return false
endfunction

private function InitTrig takes nothing returns nothing
    local trigger Trig = CreateTrigger()
    call TriggerRegisterAnyUnitEventBJ(Trig, EVENT_PLAYER_UNIT_SELL_ITEM)
    call TriggerAddCondition(Trig, Condition(function Cond))
endfunction
endlibrary</i></i></i></i>
 

Attachments

  • TomeSystem.w3x
    21.6 KB · Views: 214

Romek

Super Moderator
Reaction score
963
Unit's can't buy tomes..

"Unable to use powerups"
and the tome isn't bought.
 

Gwypaas

hook DoNothing MakeGUIUsersCrash
Reaction score
50
Download the map and buy the blueish agi tome with the peasent then tell me your conclusion :)
 

Romek

Super Moderator
Reaction score
963
Download the map and buy the blueish agi tome with the peasent then tell me your conclusion :)
That's because you gave the peasant Inventory (Hero).

Give him a modified version of the unit inventory. And he won't be able to buy tomes.
 
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