Trigger help

mariopoop

New Member
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1
how to make a trigger that:
kills all units on entire map, then adds back in the default units already starting on the map (i can do this individually, for 8 units only)
 

jig7c

Stop reading me...-statement
Reaction score
123
Trigger:
  • events
    • some event
    • conditions
    • actions
      • set group = all units in playable map area; including/excluding buildings, (however you want it)
      • Pick every unit in group and do
        • loop
          • unit - kill picked unit
      • custom script: call DestroyGroup (udg_group)
      • Pick every player in AllPlayer and do
        • loop
          • set point = (picked player) start location
          • create starting units for (picked player) at point??
      • Custom script: call RemoveLocation (udg_point)
 
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