Hi guys,
I have a problem with one of my triggers, here it is:
Can anybody spot a problem here??
Then it turns This trigger on:
Then it turns this trigger on:
Can eny body find a prblem?? I am desperate. Thanx
I have a problem with one of my triggers, here it is:
Code:
Turn on round1 end
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to of 1
Actions
Set AliveChickens = (AliveChickens - 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
AliveChickens Equal to 0
Then - Actions
Trigger - Run Turn on Round1 end <gen> (checking conditions)
Wait 0.50 seconds
Trigger - Turn off (This trigger)
Else - Actions
Can anybody spot a problem here??
Then it turns This trigger on:
Code:
Turn on Round1 end
Events
Conditions
And - All (Conditions) are true
Conditions
(Number of units in (Units of type of 1)) Equal to 0
Actions
Wait 1.00 seconds
Trigger - Turn on Round1 end <gen>
Game - Display to (All players) the text: Round |cffffcc001|r...
Trigger - Turn on lose <gen>
Wait 1.00 seconds
Then it turns this trigger on:
Code:
Round1 end
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off lose <gen>
Trigger - Turn off spawn 1 <gen>
Trigger - Turn off spawn 2 <gen>
Trigger - Turn off spawn 3 <gen>
Trigger - Turn off spawn 4 <gen>
Trigger - Turn off spawn 5 <gen>
Trigger - Turn off spawn 6 <gen>
Trigger - Turn off spawn 7 <gen>
Trigger - Turn off spawn 8 <gen>
Wait 3.65 seconds
-------- Game Starts --------
Wait 5.00 seconds
Game - Display to (All players) the text: |c0020C000Round 2 s...
Wait 0.65 seconds
Game - Display to (All players) the text: |c00FF00003...
Sound - Play GameBegins <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: |c000000802...
Sound - Play GameBegins <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: |c0030C0001...
Sound - Play GameBegins <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: |c00FFFC01Round 2 h...
-------- Set Variables --------
Set Round = (Round + 1)
Set Hero_Levels[1] = 14
Set Hero_Levels[2] = 14
Set Hero_Levels[3] = 14
Set Hero_Levels[4] = 14
Set Hero_Levels[5] = 14
Set Hero_Levels[6] = 14
Set Hero_Levels[7] = 14
Set Hero_Levels[8] = 14
Set Hero_Stats[1] = Alive
Set Hero_Stats[2] = Alive
Set Hero_Stats[3] = Alive
Set Hero_Stats[4] = Alive
Set Hero_Stats[5] = Alive
Set Hero_Stats[6] = Alive
Set Hero_Stats[8] = Alive
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Unit - Create 1 of 1 for Player 1 (Red) at (Center of player 1 chicken <gen>) facing Default building facing degrees) else do (Do nothing)
Set Chicken_Players[1] = (Last created unit)
Set Hero_Levels[1] = 14
Selection - Select (Last created unit) for Player 1 (Red)
Hero - Set (Last created unit) Hero-level to 14, Hide level-up graphics
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Unit - Create 1 of 1 for Player 2 (Blue) at (Center of player 2 chicken <gen>) facing Default building facing degrees) else do (Do nothing)
Set Chicken_Players[2] = (Last created unit)
Selection - Select (Last created unit) for Player 2 (Blue)
Hero - Set (Last created unit) Hero-level to 14, Hide level-up graphics
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Unit - Create 1 of 1 for Player 3 (Teal) at (Center of player 3 chicken <gen>) facing Default building facing degrees) else do (Do nothing)
Set Chicken_Players[3] = (Last created unit)
Selection - Select (Last created unit) for Player 3 (Teal)
Hero - Set (Last created unit) Hero-level to 14, Hide level-up graphics
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Unit - Create 1 of 1 for Player 4 (Purple) at (Center of player 4 chicken <gen>) facing Default building facing degrees) else do (Do nothing)
Set Chicken_Players[4] = (Last created unit)
Selection - Select (Last created unit) for Player 4 (Purple)
Hero - Set (Last created unit) Hero-level to 14, Hide level-up graphics
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Unit - Create 1 of 1 for Player 5 (Yellow) at (Center of player 5 chicken <gen>) facing Default building facing degrees) else do (Do nothing)
Set Chicken_Players[5] = (Last created unit)
Selection - Select (Last created unit) for Player 5 (Yellow)
Hero - Set (Last created unit) Hero-level to 14, Hide level-up graphics
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Unit - Create 1 of 1 for Player 6 (Orange) at (Center of player 6 chicken <gen>) facing Default building facing degrees) else do (Do nothing)
Set Chicken_Players[6] = (Last created unit)
Selection - Select (Last created unit) for Player 6 (Orange)
Hero - Set (Last created unit) Hero-level to 14, Hide level-up graphics
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Unit - Create 1 of 1 for Player 7 (Green) at (Center of player 7 chicken <gen>) facing Default building facing degrees) else do (Do nothing)
Set Chicken_Players[7] = (Last created unit)
Selection - Select (Last created unit) for Player 7 (Green)
Hero - Set (Last created unit) Hero-level to 14, Hide level-up graphics
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Unit - Create 1 of 1 for Player 8 (Pink) at (Center of player 8 chicken <gen>) facing Default building facing degrees) else do (Do nothing)
Set Chicken_Players[8] = (Last created unit)
Selection - Select (Last created unit) for Player 8 (Pink)
Hero - Set (Last created unit) Hero-level to 14, Hide level-up graphics
Trigger - Turn on lose <gen>
Can eny body find a prblem?? I am desperate. Thanx