Trigger Question (integer problem)

Avaleirra

Is back. Probably.
Hi I have an ability that adds "charges". Charges are shown through another spell. When I cast the ability that adds charges nothing happens to the Charges ability.

Here is my trigger:

Trigger:
  • Cut Tree
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Cut Tree
    • Actions
      • Set GS_CT_Charges = (GS_CT_Charges + 1)
      • Unit - Set level of Charges (steamsaw) for (Triggering unit) to GS_CT_Charges
 

Shura

New Member
The trigger would work just fine, the problem lies somewhere else. We can't really give an answer without some more information, but you should go check to confirm that the ability has enough levels, and that each level has a different tooltip and things like that.
 

Avaleirra

Is back. Probably.
@Laiev
yes the triggering unit has the ability

@Shura
tooltips are right, there are 26 levels...

I have another trigger looking like this

Trigger:
  • Events
    • A unit enters (playable map area)
    • Conditions
    • Unit Type of (triggering unit) equal to Goblin Shredder
    • Actions
    • Set level of Charges(steamsaw) to 1 for triggering unit
    • Set GS_ST_Charges = 0
 

Avaleirra

Is back. Probably.
@Shura
a) because it is huge
b) because I am on my iPod

:p if you're really keen though I can send it to you tomorrow


And btw cut tree is based on eat tree if that matters at all
 

HydraRancher

Truth begins in lies
I don't understand your triggers, they seem to work like:

Goblin Enters.
Sets Charges to 1
Sets Level of Charge Ability to 0

Next Trigger

Adds 1 charge to make charges 2
Set Charge Ability to Charges (2)

You've skipped level 1.



Have you tried casting the ability loads of times?
 

IronTrout

New Member
What is the variable Steamsaw set to?

Edit: NVM!! I get it lol.

Is it necessary to keep the variables in an ability?
 

Avaleirra

Is back. Probably.
@IronTrout
Well, no. The other way would be to have floating text hanging above him but I don't know how I would do some of that.
 

IronTrout

New Member
Oh so its just used as a way to show the player how many charges he/she has. Well if thats the case, do something along the lines of:

Trigger:
  • EatTree Learn
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Eat Tree
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Eat Tree for (Triggering unit)) Equal to 1
        • Then - Actions
          • Set Caster = (Triggering unit)
          • Set Charges = 0
        • Else - Actions
          • Do nothing


Trigger:
  • EatTree Work
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Eat Tree
    • Actions
      • Set Charges = (Charges + 1)
      • Unit - Set level of Charges (Ability) for Caster to (Charges + 1)


All done :) It seems to work fine.

Also: The ability charges, i made it charges + 1 because when you have 0 charges it still shows it as 1 charge. so i made the ability 11 levels; level 1 = 0 charges. level 2 = 1 charge etc.
 

Avaleirra

Is back. Probably.
@IronTrout
Lol, it's ok I found the problem :p


There was a delay time in cut tree and that was messing it up.
 
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