Basically when I let the trigger run for any amount of time it eventually goes off timing, and does not work the way I want it to anymore. I'm basically working on a bounding map for warcraft. The trigger itself works, just does not keep in sync. Any suggestions?
There is 4 other triggers that go along with this, one is the same as this only diffrent locations, then there is a start/stop trigger.
Code:
Trap 1 ll White
Events
Conditions
Trap[1] Equal to 0
Actions
Wait 1.50 seconds
Unit - Create 1 IGOBOOM1 for Neutral Passive at (Center of W1 <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in W1 <gen>) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit)
Unit - Create 1 IGOBOOM1 for Neutral Passive at (Center of W2 <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in W2 <gen>) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit)
Unit - Create 1 IGOBOOM1 for Neutral Passive at (Center of W3 <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in W3 <gen>) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit)
Unit - Create 1 IGOBOOM1 for Neutral Passive at (Center of W4 <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in W4 <gen>) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit)
Trigger - Run (This trigger) (checking conditions)
There is 4 other triggers that go along with this, one is the same as this only diffrent locations, then there is a start/stop trigger.