RPG Un-Named ORPG

Discussion in 'Members' Projects' started by D.V.D, May 31, 2009.

  1. D.V.D

    D.V.D Make a wish

    Ratings:
    +73 / 0 / -0
    Un-Named ORPG

    Description: This map will be a huge dungeon with a starting city were you could train and level up against mini bosses and creeps. The big dungeon for this ORPG will be a deserted mine full of monsters, traps, secrets, and bosses to kill. Bosses can only be killed once. Mini Bosses outside the dungeon will revive. This will be a well-terrained map that will noticably resemble a city, a desert and a dungeon.

    StoryLine:(To do)

    Map Data

    Map Size: 256/256

    WorldMap:
    [​IMG]

    Legend:
    Dark Brown represents the mountians(only outlined for now, not filled in)
    Green represents the trolls
    Sandy Brown represents the desert(orcs)
    Everywhere else are were the other reigons will be.

    Creeps:
    Barrens:

    Level 5 are mini bosses and Level 6 are bosses. Units appear equal to your level. If you have a lower level player, his level units will appear and the level between your and your allies level creeps will be made.

    Level 1:
    Centaur Scout
    Quill Boar

    Level 2:
    Centaur Archer
    Razormane Scout

    Level 3:
    Lizard
    Centaur Warrior
    Quill Boar Hunter

    Level 4:
    Centaur Sorcerer
    Razormane Brute
    Desert Lizard

    Level 5:
    Centaur Guard
    Quill Boar Guard

    Level 6:
    Centaur Khan
    Quill Boar Chieftain
    Desert Lizard Deszaga


    Hero's:


    Orc:
    1. Dazragul - Oracle of Fire
    2. Duragor - City Founder and Leader(WarChief)

    Troll:
    (working on it)

    Tauren:
    (working on it)

    Cities:
    Orc: Duragor
    Troll: Devasha
    Tauren: (no name)

    Zones:
    Szahel Desert(orc)
    Dergano Mountians(tauren)
    Amazon Forest(troll)
    Mount Deliha(gold mine)
    Zahehale Forest(wilderness)

    Hero's:


    Warrior: Warriors are hero's that deal the most damage and take in the most damage so they are your front line. Warriors will have skills that will stun units, deal extra damage on attack and instante abilities that will heavily damage units around them. Hero's will be strength based and will have slowest cooldown.

    Damage: High
    Life: Very High
    Armour: High
    Cooldown: Low
    Mana: Low

    Warlock: Warlocks are hero's that help out allies by healing but most of all, deal masive damage with spells and are able to summon and weaken enemies. Warlocks are your back line and will back you up with buffs. Warlocks will be intelligent based.

    Damage: Medium
    Life: Medium
    Armour: Low
    Cooldown: High
    Mana: Very High

    Rogue: Rogues are stealthy hero's that deal the most damage but have the smallest life. Rogues must dodge attacks and do quick damage. The Rogues abilites include Blink Strike, Hide, etc. Rogues are agility based.

    Damage: Very High
    Life: Low
    Armour: Low
    Cooldown: High
    Mana: High

    More Hero's will be added on.

    Systems:


    Inventory System:
    In the first versions, I will include a simple inventory system that allows you to have 1 weapon per arm, body armour, Helmet,etc and at the same time, carry potions and weapons that will aid you in battle. In the future, I hope to go more advance but for now, I will keep it simple.

    Camera: Camera's that will be included are 3rd Person Camera and a camera that is a bit on your angle but similar to the default camera and it will be locked to your unit.

    Running System:
    You will be able to run but running uses up energy which you gain 0.7 per second. Maximum energy is 100 and running uses up 4 per second.

    Good Terrain: The terrain will be perfected to resemble actual dungeons and villages.

    Fog System: As the time of the day changes, the fog will change to darker at night and lighter during the day. There will also be different fogs in different area's for example, when you enter the city, the fog is kinda whiteish orange. When you enter the dungeon, it will be more darker and the fog will only affect you. There will also be a sun that rises and you could watch it if you like if your not inside the dungeon.

    Zones: When entering different zones for the first time, you will have a cinematic showing around how the zone looks like to make it feel more of a RPG.

    Weather System:
    Weather Effects will be added and when it rains, puddles will be made and your attackspeed can lower. When its a hot day, your hero will lose life after some time and puddles will dry up.

    Arrow Key Movement System: Pressin the arrow keys will move your hero instead of clicking. That way, your hero will move much quicker and you won't have troubles getting up hills and stuff.

    WASD Camera System: Pressing WASD to change your camera rotation will be added but holding the key won't work.You need to keep pressing the key to move the cameraa and to reset the camera, type -reset. W would change the distance of your camera by increasing the height, A would move the camera to the left around your hero,S would zoom into your hero and decreasing your camera height, D would move your camera right around the hero.

    Attachment System:
    When getting items like swords and armour, your hero will actually have the items on you for example, when you equip a sword, your hero will have the same sword on his model.

    Screenshots:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    What I Need: I need a trigger maker who can trigger map triggers and spells. Systems are already made by me or by other people. I need a model maker who can recreate the tree request(http://www.wc3c.net/attachment.php?attachmentid=5122&d=1146148794) and be able to model tauren and troll hero's.

    The Team:
    D.V.D: Terrainer, Ideas, Story Writer
    wellwish3r: Trigger
    Embrace_It: Trigger

    Progress:

    Terrain:
    City: 80%
    Desert: 0%
    Dungeon: 0%
    Systems:
    Combat System Melee: 100%
    Combat System Range: 100%
    Camera System: 100%
    WASD Camera System: 100%
    Inventory System: 0%
    Running System: 0%
    Fog System: 0%
    Zones: 0%
    Weather System: 0%
    Arrow Key Movement System: 0%
    Attachment System: 0%

    Original Thread:http://www.hiveworkshop.com/forums/map-development-202/un-named-orpg-129670/
     
    • Like Like x 4
  2. xAnaMorphine

    xAnaMorphine Active Member

    Ratings:
    +43 / 0 / -0
    Wow, the City looks really good, keep up the work! :thup:

    EDIT: Reminds me at Orgrimmar ^.^
    EDIT2: I would like to help you somehow and maybe you can show me how I terrain as good as you can.
     
  3. D.V.D

    D.V.D Make a wish

    Ratings:
    +73 / 0 / -0
    I did copy some of Origimmar but its a bit different and not as big. Thanks for comment:).

    EDIT: Updated Screenshots
     
  4. xAnaMorphine

    xAnaMorphine Active Member

    Ratings:
    +43 / 0 / -0
    I think that the palms dont fit with the area in the second screenshot.
    It'd be better to use the ones from the first screenshot.
     
  5. wraithseeker

    wraithseeker Tired.

    Ratings:
    +122 / 0 / -0
    If you are trying to imitate origimmar then it's better not to. WoW in THW does that already and I don't think they look good.

    Screenshot looks okay but can you get on the bridge?
     
  6. D.V.D

    D.V.D Make a wish

    Ratings:
    +73 / 0 / -0
    Im not trying to remake Origimmar. I just got some idea's from it. Ill change the tree's and see how it looks. The bridges will be walkable and you could get off, just it looks like you can't maybe because of the angle.
     
  7. xAnaMorphine

    xAnaMorphine Active Member

    Ratings:
    +43 / 0 / -0
    By the way, D.V.D

    You are using custom Tree Models, right?
    If yes, what was the doodad you covered?

    Because if I cover Trees like "Ashenvale" etc. I only get green cubes while when I cover other doodads it displays.
     
  8. D.V.D

    D.V.D Make a wish

    Ratings:
    +73 / 0 / -0
    You don't replace other doodads. You just import the file,save the map, go to another map, load the imported map again and the doodads will show for you. If not, you didn't import all the skins. Now the problem with the barrens tree's that I used at the first pic is that they are too small and I don't want them to big in such small area's. They also will cover too much so the camera will be messed up. Here's a pic:

    [​IMG]
     
  9. xAnaMorphine

    xAnaMorphine Active Member

    Ratings:
    +43 / 0 / -0
    Hm, looks a bit better but too big ;O

    EDIT: I don't get it how you import it.
     
    • Like Like x 1
  10. D.V.D

    D.V.D Make a wish

    Ratings:
    +73 / 0 / -0
    Im not going to use them. Im sticking with the palm tree's. Those tree's like said above mess up the camera because the leaves block what you are seeing.
     
  11. Scorpions

    Scorpions New Member

    Ratings:
    +12 / 0 / -0
    A-W-E-S-O-M-E terrain!!!!

    Good luck for your project!
     
  12. D.V.D

    D.V.D Make a wish

    Ratings:
    +73 / 0 / -0
    Thanks.
     
  13. the_ideal

    the_ideal user title

    Ratings:
    +61 / 0 / -0
    Damn. That terrain is stunning. You should do a tutorial. I will definitely play this.
     
  14. D.V.D

    D.V.D Make a wish

    Ratings:
    +73 / 0 / -0
    Tutorials don't really help except the lightning tutorials. The normal tutorials really just show you another person's style of terraining. Thanks for the comment:).
     
  15. BlackRose

    BlackRose Forum User

    Ratings:
    +239 / 0 / -0
    My god! An RPG based solely on terrain? Gimme! Hopefully those bridges will be walkable!
     
    • Like Like x 1
  16. D.V.D

    D.V.D Make a wish

    Ratings:
    +73 / 0 / -0
    Yea it will have those bridges walkable and Im trying to make indoors for most of those buildings. Updated first post with screenies.
     
  17. the_ideal

    the_ideal user title

    Ratings:
    +61 / 0 / -0
    That's amazing. How do you do that?
     
  18. D.V.D

    D.V.D Make a wish

    Ratings:
    +73 / 0 / -0
    Invisible Platforms will work best. Or I could base the doodad of a bridge destructible.
     
  19. Glivee

    Glivee The Swedish Moose

    Ratings:
    +31 / 0 / -0
    Is it Third Person cam? :)
     
  20. D.V.D

    D.V.D Make a wish

    Ratings:
    +73 / 0 / -0
    Yes. Its going to use WASD keys to change the camera. The quicker you click, the faster it rotates.
     

Share This Page