Unctrollable Unit but stil owned

DiFm

New Member
Reaction score
35
what you dont understand? If i make it locust im not able to return the unit to a unit without locust.
 

simonake

New Member
Reaction score
72
oh, didn't understood this part.
Couldn't you create another then?

(You could use my anti-select trigger and the 0 movement speed)
 

bOb666777

Stand against the ugly world domination face!
Reaction score
117
Why don't you just make it a ward and prevent "smart" orders? I mean, it's not like the unit can do much if its uncontrollable, so giving back the previous order shouldn't be a problem.
 

[DS]Rebel

New Member
Reaction score
1
thats a trigger i use in my map and it works exactly like in Castle Fight. Using regions.
Trigger:
  • Events
    • Unit - A unit Is issued an order targeting a point
    • Unit - A unit Is issued an order targeting an object
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • ((Ordered unit) is selected by (Owner of (Ordered unit))) Equal to True
          • (Issued order) Equal to (Order(smart))
    • Actions
      • Unit - Order (Ordered unit) to Patrol To (Center of Demon Base <gen>)


remember this trigger is just for 1 team whos objective is to destroy Demon Base, quite easy.
just copy this trigger adding condition like unit belongs to an ally of player 7 equal to true...
(Issued order) Equal to (Order(smart)) is a condition that disables any movement of the unit when issued, this means that if a player issues a unit to do anything, like move somewhere, the unit will not do as said and it will continue to Patrol to Demon Base region.

also dont forget to add to units "Ward" classification.
 

blooman

New Member
Reaction score
16
thats a trigger i use in my map and it works exactly like in Castle Fight. Using regions.
Trigger:
  • Events
    • Unit - A unit Is issued an order targeting a point
    • Unit - A unit Is issued an order targeting an object
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • ((Ordered unit) is selected by (Owner of (Ordered unit))) Equal to True
          • (Issued order) Equal to (Order(smart))
    • Actions
      • Unit - Order (Ordered unit) to Patrol To (Center of Demon Base <gen>)


remember this trigger is just for 1 team whos objective is to destroy Demon Base, quite easy.
just copy this trigger adding condition like unit belongs to an ally of player 7 equal to true...
(Issued order) Equal to (Order(smart)) is a condition that disables any movement of the unit when issued, this means that if a player issues a unit to do anything, like move somewhere, the unit will not do as said and it will continue to Patrol to Demon Base region.

also dont forget to add to units "Ward" classification.
Ty I was looking for the answer of this question too:D
 
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