Dameon
"All the power in the world resides in the eyes"
- Reaction score
- 127
Hey guys I am trying to make it to where NP will treat a player as nutral after he buys a hero.
More detail.
1: I am useing shop shareing.
2: On MI I set NP to set all players as allys.
3: I use the following trigger to alter the alliance after a unit is sold.
Problim is I can still buy from the shop after I buy the hero. Incase your are going to post that you can always buy from NP, I have already disabled the MI alliance action and was not able to buy from the shop with out it.
More detail.
1: I am useing shop shareing.
2: On MI I set NP to set all players as allys.
3: I use the following trigger to alter the alliance after a unit is sold.
Trigger:
- Untitled Trigger 002
- Events
- Unit - A unit Sells a unit
- Conditions
- ((Sold unit) is A Hero) Equal to True
- Actions
- Set TP = (Center of HC_ASR[(Random integer number between 1 and 3)])
- Unit - Move (Sold unit) instantly to TP
- Custom script: call RemoveLocation (udg_TP)
- Player - Make Neutral Passive treat (Triggering player) as an Neutral
- Events
Problim is I can still buy from the shop after I buy the hero. Incase your are going to post that you can always buy from NP, I have already disabled the MI alliance action and was not able to buy from the shop with out it.