Unit won't use custom ability

Solu9

You can change this now in User CP.
I have a jump ability which is triggered by a dummy ability. The dummy ability has it's Base Order ID AND Order String - use/Turn On set to blink.

But when I order the unit in the trigger below nothing happens. I have checked the distance manually at it's fine. Mana, check. Cooldown, check. So I don't know why it won't work.

Trigger:
  • Jump Start
    • Events
      • Unit - A unit enters Jump Start <gen>
    • Conditions
      • (Entering unit) Equal to Paladin
    • Actions
      • Unit - Order Paladin to Night Elf Warden - Blink (Center of Jump End <gen>)
 

Dameon

"All the power in the world resides in the eyes"
why not just use a move unit action and special effect?

Is the area visible to the unit?
 

Solu9

You can change this now in User CP.
why not just use a move unit action and special effect?

Is the area visible to the unit?
I can't use the "move to" action since the hero needs to jump to another platform only reachable when the jump ability is used.
And yes the area is visible to the unit.
 

Dameon

"All the power in the world resides in the eyes"
The ability works when you manually cast it? But wont work when you try using the trigger?
Only thing I can think of is you mixed up the activation some how, is it possible to link the map?

move to will move the unit instantly to the region stated, you are thinking of issue order move to.
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
is the one I ment,
 

Solu9

You can change this now in User CP.
I won't get the wanted jump effect if I move the unit...

And the only thing related to the ability is the trigger I posted earlier.
 

Dameon

"All the power in the world resides in the eyes"
I think I understand now, you don't want the unit to blink, you just want it to appear to jump up right?
 

Solu9

You can change this now in User CP.
I think I understand now, you don't want the unit to blink, you just want it to appear to jump up right?
I have a jump ability which is triggered by a dummy ability. The dummy ability has it's Base Order ID AND Order String - use/Turn On set to blink.
The dummy ability triggers the jump ability.

I'll post a link to the spell used:
http://www.hiveworkshop.com/forums/...-paladon-116556/?prev=search=jump&d=list&r=20

But again. It's not the jump system that is the problem.
 

Dameon

"All the power in the world resides in the eyes"
I am thinking it has to do with the start string, what ability did you use as the dummy ability that you are calling with the trigger?
 

Solu9

You can change this now in User CP.
I am thinking it has to do with the start string, what ability did you use as the dummy ability that you are calling with the trigger?
The standard dummy ability "Channel", but like stated I changed both ID and string to blink.
 

Wratox1

Member
try using another ability that is point target and see if it works, but don't change the order ID and change the trigger to use the new ability.
 

thorhunter

You can change this now in User CP.
Try Ai - ignore guard position. I had troubles with dummy units not casting spells and this lane helped.
 

Solu9

You can change this now in User CP.
It is an upgrade but by this point the unit has it. Or else it would not have been possible to reach this stage of the game.
 

Wratox1

Member
okay, maybe it's the trigger that is causing the problem, though it does not look it would. You could try adding a debug message in the trigger and see if the message appears, if it does not either the trigger isn't firing(the event never takes place) or the condition makes it not run.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • C Cherry.Grove:
    So what's the whole reforged situation? Do we have to run the classic version bootleg now?
  • C Cherry.Grove:
    My boyfriend is super into Bethesda modding so I'm probably going to join him in that for a bit, then move on to making mobile/browser games.
  • C Cherry.Grove:
    I mostly just want to look at my old projects because I know I posted uploads on here somewhere.
  • C Cherry.Grove:
    My one game was basically Among Us but you sabotaged an entire medieval city simulated drastically inefficiently with dynamic NPCs :S
  • C Cherry.Grove:
    of course I never finished it x D
  • jonas jonas:
    xD
  • jonas jonas:
    I think you can still run the original game, just there's a chance your map won't work with the newer patches
  • jonas jonas:
    what development framework have you been looking at for mobile development?
  • jonas jonas:
    I'm currently creating (as a hobby) a space invaders like game for mobile using Xamarin, after starting a few larger projects that I also may not have finished :rolleyes::p
  • The Helper The Helper:
    Awesome! you should look at the Atari VCS platform it does not have a huge user base but the one it has is super active at around 11k and they have no games in there store
  • The Helper The Helper:
    basically it is linux
  • The Helper The Helper:
    OMG it is BanLord as Blackveiled on the forum
  • The Helper The Helper:
    what is up buddy
  • jonas jonas:
    thanks for the tip, that sounds cool. Never heard about the VCS before but seems like it should be a good match
  • tom_mai78101 tom_mai78101:
    The winter vacation left a toll on me. I missed staying up late and sleeping in late.
  • C Cherry.Grove:
    i haven't looked into it yet
  • C Cherry.Grove:
    If I could use something Python compatible it would save me some learning
  • C Cherry.Grove:
    But Unity might be easiest
  • C Cherry.Grove:
    looking at old posts here makes me happy. Makes me be all like "wow I was pretty smart in 2009"
  • C Cherry.Grove:
    mostly failing at life through adulthood really demotivated me for a while
  • C Cherry.Grove:
    ....what I don't get is why the fuck they would force us to permanently convert to a version of the game everyone fucking hated : \
  • C Cherry.Grove:
    Raid Shadow Legends texture pack smh
  • jonas jonas:
    Most people fail at life throughout their adulthood. Sometimes we get to learn from it. Usually it just feels like crap.
  • The Helper The Helper:
    What does not kill you makes you stronger is what they say

    Members online

    No members online now.

    Affiliates

    Hive Workshop NUON Dome
    Top