camelCase
The Case of the Mysterious Camel.
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So, I've got a "Game Math and Physics" module coming up next semester. However, I'll be the only student taking it. This is because while everyone else was taking the module, I was away on an internship. Now, when everyone is on their internship.. I'll be taking "Game Math and Physics".
The lecturer came up and to me and told me that, because I'm the only student, the curriculum can be much more flexible. He asked me to come up with a list of math and physics topics I might be interested in.
I know enough trig. to get stuff working so far; I've forgotten most trig. identities, though. Like, 99% of them. I used to know basic matrices but never really used them much because all the libraries I've been using have had them internally and abstracted it away to "Transform" classes. I know basic vector math; projections (I don't know why the formula works, though), dot-products (and omg, how useful they are), cross-products, angle, magnitude, etc.
Eh, not sure what else I know. So, yeah, one thing I'm thinking of learning is maybe.. Graph-theory? I think that's used for nav-meshes, right? Like, manipulating points and forming convex polygons from the soup of vertices.
I wanna' learn calculus, too, I guess. I know nothing of that shit. Maybe I know a little about derivatives (tangent to a curve, can be used to get.. velocity from a displacement graph and acceleration from a velocity graph?) and what a limit is (the limit as x approaches blah-blah but not why it's exactly useful..).
Eh.. So, what kinda' Math and Physics that's important that I've missed out?
The lecturer came up and to me and told me that, because I'm the only student, the curriculum can be much more flexible. He asked me to come up with a list of math and physics topics I might be interested in.
I know enough trig. to get stuff working so far; I've forgotten most trig. identities, though. Like, 99% of them. I used to know basic matrices but never really used them much because all the libraries I've been using have had them internally and abstracted it away to "Transform" classes. I know basic vector math; projections (I don't know why the formula works, though), dot-products (and omg, how useful they are), cross-products, angle, magnitude, etc.
Eh, not sure what else I know. So, yeah, one thing I'm thinking of learning is maybe.. Graph-theory? I think that's used for nav-meshes, right? Like, manipulating points and forming convex polygons from the soup of vertices.
I wanna' learn calculus, too, I guess. I know nothing of that shit. Maybe I know a little about derivatives (tangent to a curve, can be used to get.. velocity from a displacement graph and acceleration from a velocity graph?) and what a limit is (the limit as x approaches blah-blah but not why it's exactly useful..).
Eh.. So, what kinda' Math and Physics that's important that I've missed out?