Warrior/Tank/Barbarian Spell ideas

sidove

Member
Reaction score
22
Hi i have no ideas lately so i need your help...
Can you come up with some nice spells for a Warrior/Tank/Barbarian hero?
+rep for good ideas =)
 

Sajberhippie

New Member
Reaction score
30
Wolverine's Ferocity (Passive)
When the barbarians hit points are lower than 30%, this activates by itself. All damage dealt to the barbarian are lowered by 5/10/15, to a minimum of 3/2/1, and for each hit he takes he gets +1 to damage. Lasts for 30 seconds and has a cooldown of 90 seconds.
 

sidove

Member
Reaction score
22
Wolverine's Ferocity (Passive)
When the barbarians hit points are lower than 30%, this activates by itself. All damage dealt to the barbarian are lowered by 5/10/15, to a minimum of 3/2/1, and for each hit he takes he gets +1 to damage. Lasts for 30 seconds and has a cooldown of 90 seconds.

hmm quite goood maybe will use it +rep
 

I_RULE_YOU

New Member
Reaction score
34
Mana Rage - The hero receives a small amount of mana whenever he is damaged, (E.G: The hero is attacked by a creep and is dealt 10 damage, and thus receives 2 mana). Mana per damage ratio increases per level.

Charge of Desolation - When activated, the hero runs at maximum speed forward in the direction he is currently facing (level increases the distance he charges). He is uncontrollable in this state, and has no collision. Any enemies he comes into contact while in this state are damaged, and while charging, the ground ripples underneath him (Like Earthquake), which also slows enemies. Damage also increases with level.

Vindicator - A passive spell with a cooldown of around 15 seconds. Activates when the hero is attacked, and it heals the hero for the amount of damage that was received in the triggering attack, as well as damaging the attacking unit for the amount dealt. Cooldown gets shorter with level.
 

lindenkron

You can change this now in User CP
Reaction score
102
Shield bash Active
The tank slams the target with his shield, rendering it unconscious and dealing heavy damage to him. Throwing his shield around like that takes alot on the tanks strength, resulting in a long cooldown.
Level 1 - 200 damage, 2 sec stun. 30 seconds cooldown.
Level 2 - 350 damage, 3 sec stun. 30 seconds cooldown.
Level 3 - 550 damage, 4 sec stun. 30 seconds cooldown.

Wrath within Active
The warrior searches his inner wrath and lets loose of any control. This puts an enormous pressure on his body, which is why he can't stay in that stage for long.
Level 1 - Increases attack speed by 50% and movement speed increased to maximum for 5 seconds.
Level 2 - Increases attack speed by 50% and movement speed increased to maximum for 6 seconds.
Level 3 - Increases attack speed by 50% and movement speed increased to maximum for 7 seconds.

Furious Leap Active
The barbarian gathers all his strength into one point, and leaps highly into the air, slamming down at a point dealing a large amount of damage.
Level 1 - Leap range: 400. Damage dealt 250. Cooldown 10 seconds.
Level 2 - Leap range: 500. Damage dealt 400. Cooldown 10 seconds.
Level 3 - Leap range: 600. Damage dealt 550. Cooldown 10 seconds.

-Lindenkron
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
Barbarian

Blood duel
Focuses on 1 target enemy hero and makes you invulnerable to all other enemy units and also makes the target invulnerable to all allied units. You and the target also gain full vision of each other. If one of you runs away (goes over 1000 range from each other) he will get slowed by 50% for 5 seconds and have reduced armor by 10. Cannot cast this on a hero with less hp than you. The winner will also gain 50% bonus gold/or whatever.
Empowered weapon
Charges rage within his weapon gaining bonus strength damage (for each strength gains 2 damage) for 10 seconds. Also gains 200% damage on next attack and the next attack will maim the target slowing him by 50% for 4 seconds.
Frenzy of brutality
Goes into madness gaining 150% attack speed, 50% damage, 20% movement speed and a 100% cleave attack, but takes 100% more damage.
Bash of strength (passive)
Has a 15% chance to bash the target enemy hero on attack and knock him back. This activates barbarian rage giving the barbarian +50 bonus damage for each bash within 10 seconds. Stacks up to 5/6/7/8 times. If Frenzy of brutality is activated this will also have chance to bash nearby enemy units.
 

Sajberhippie

New Member
Reaction score
30
Throwing his shield

Now I got another idea!

Shield Throw
The barbarian throws his shield straight forward, dealing damage and stunning anyone in its path. However, it takes some time before the shield returns, and so the barbarian loses some defense during cooldown.
Level 1 - 100 Damage, 1 second stun, range 500, -5 defense during 7 second cooldown
Level 2 - 150 Damage, 2 second stun, range 700, -5 defense during 9 second cooldown
Level 3 - 200 Damage, 3 second stun, range 900, -5 defense during 11 second cooldown

Would be coolest if used with an attachment that disappears when you use the skill.
 

Thanatos_820

Death is Not the End
Reaction score
91
Deathly Strike
A deathly strike that deals damage and has a chance to deal between 2 up to 5 times normal damage. Base damage is increased by your total Strength.

Devastating Strike
A devastating strike that deals damage and causes the target to bleed, dealing damage over 12 seconds. In addition, the target's armor is reduced for the duration. Base damage is increased by your total Strength.

Morbid Strike
A morbid strike that deals damage and has a chance to reduce the target's stats while increasing your own stats. Base damage is increased by your total Strength.

Rapid Strike
A rapid strike that deals damage and has a chance to increase your attack speed for a few seconds. Base damage is increased by your total Strength.

Decapicating Strike
A decapicating strike that deals damage and stuns the target for a short time. If the target is already stunned, this ability deals additional damage and causes the target to bleed over a few seconds. Base damage is increased by your total Strength.

Second Flight
A destructive strike that causes damage equal to twice your own damage. Upon striking, you immediately cause the Bladestorm effect and charge forward at a rapid speed, causing massive damage to damaged targets. While casting Second Flight, you are rendered immune to magic and spells.

Warp Flurry
A swift strike that deals damage and teleports you to the nearest target every 0.5 seconds, causing the same effect. Continues until you've damaged 8 targets.

Blood Craze
Enrages you, increasing your total Strength, damage, and attack speed for a short duration. When the effect fades, you move and attack slower for a short duration.

Overwhelm
Overwhelms the target, causing damage and stuns the target for a few seconds. At the end of the effect, the target will become Silenced for a short duration. Base damage is increased by your total Strength.
 

sjakie

Cookie Be Awesome!
Reaction score
127
I´ll give it a go then.

Angels Wings (passive)
The Warrior grants his protection to all allies close to him, increasing their defence depending on that of the Warrior himself.

Effect: Increases the armor of allies in a 400 radius by 30% of the Warriors armor.

Keen Senses (active, self buff)
An absolute must for a Barbarian are keen senses that allow him to spot and counter an enemy attack far before it has even been launched.

Effect: When used, this ability affects the next attack on the Barbarian. Normal attacks, both range and melee, are completely nullified while melee opponents take 60 counterdamage. Spells have their damage reduced by 40%.

Disarm (Passive)
The Warrior is skilled in close combat and trained to disarm his opponent whenever possible. Sometimes, when the Warrior spots an opportunity, he disarms his opponent for a short duration.

Effect: Gives a 10% chance on attack to reduce the opponents damage by 35% for 5 seconds. Does not stack.
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
Blast blow (passive)
Every time you kill a unit on melee you have a 25% chance to make the unit explode and casts thunder clap on his position damaging and stunning nearby enemies depending on unit's hp before he died - for each 1 hp deals 2 damage and stuns for 0.05 secs.
So if the unit had 50 hp before you killed him, you will deal 100 damage to nearby enemy units and stun them for 2.5 secs.
Barbarian rage (passive)
On each kill you will have +10% increased attack speed (20% for hero kill), +5% movement speed (10% for hero kill) and +15% damage (33% for hero kill) for 10 seconds. Stacks for x times (increases per level).
Double strike (passive)
Has a 20%/25%/30% chance to strike enemy unit twice on attack (stacks with critical strike or bash).
Thunder charge (passive)
Each attack charges power in his weapon. After 8/7/6 attacks it will blast the target with thunder clap and chain lighting. Also deals 2x of strength in damage and knocks the target back slightly. If you don't attack any enemy, the charge will vanish in 5 seconds.
 

Firezy

New Member
Reaction score
14
All for One passive
Whenever a unit is attacked within 400 units of the Tank 30% chance that the damage is reduced to 0, and the tank takes 80% of the damage that would have been dealt to the original target

Inner Thirst passive
Every time the barbarian attacks a unit he gains +1 dmg and 5% attack speed which lasts up to 20 seconds, capping at 50 dmg & 250% attack speed

Great Fortitude passive
Whenver the Tank is damaged, there is an 8% chance to heal 150% of the damage that is dealt (heals 50% of dmg)

Helpless Feint spell
Causes nearby enemy units to attack the Tank, also lowering their guard by 10 thinking that the Warrior is in trouble
 

xxartanisxx

New Member
Reaction score
2
Charge Strikes Warrior charges a unit and strikes him 5/6/7 times dealing 20/25/30 damage per strike and knocking him back (100 range or so) with each hit.
 

Psiblade94122

In need of sleep
Reaction score
138
Devotion: Links the target to the caster, all damage dealt to the target will be dealt to the caster. The link will be broken if the target steps 2000 range away from the caster

Big Sheild: Generates a sheild that will block all incoming damage from the front of the caster for 10 seconds.

Defend: Gives a 55% chance to cancle out any damage. Defend lasts for either 5 hits or 15 seconds.

Parry: The next attack done to you will be cancled and the attacker will be momentaraly stunned. The buff lasts for 2 seconds.

Reflexes: When attacked there is a low % that the warrior will lash out at the attacker.

Provoke: Forces the target to attack the caster, the target will take 200% damage and attack 50% faster
 

squorpion

New Member
Reaction score
12
Tese abilities mite requir to much work to do but if you do them i think it would be pretty cool.
Create a ability for each weapong type the warrior would use like axe/sword/hammer then do something like if a player learns the skill weapon mastery create a dialog box with the options of axe mastery/swordmastery/hammermastery if the unit picks axe mastery then change model of the unit to something with an axe and increase damage by 25% if unit carries a axe type weapon in inventory. just do that for all of the masteries but then the long part is you would have to assign each item in your map a clasification. make it like his ultimate or something. ofcourse this skill would prob take a few triggers and such but in the end i think it would be worth it. also add a extra effect for each mastery like if its hammer he has a chance to stun enmy on hit, if its sword cleave the attack and if its an axe just do more then 25% damage or increase attack speed. you can do something similar with the tank (im thinking of the rpg term of a tank) and say increase armor by 5% for each unit in a range off 100 tell me if you like em ^^
 

Thanatos_820

Death is Not the End
Reaction score
91
Reckless Fury
A reckless strike that deals damage and enrages you, causing your next two strikes to deal more damage. You take more damage while enraged. Base damage is increased by your total Strength.

Berserking Blow
Charges a berserking blow to the target, dealing massive damage and has a chance to increase your total Strength for a short duration. In addition, your armor is reduced to zero for a short duration. Base damage is increased by your total Strength.

Destructive Leap
Slams the ground, causing mediocre damage and lands at the target point, also causing mediocre damage. In addition, units that are damaged are stunned for a very short duration. Slam damage is increased by your total Strength.

Dismantling Blow
A dismantling strike that deals damage and reduces the target's damage significantly for a short duration. Base damage is increased by your total Strength.

Blood-Thirsty Strike
A furious strike that deals damage and heals you for a percent of your health over a few seconds. Base damage is increased by your total Strength.

Ravage
A ravaging strike that deals damage and causes the target to bleed uncontrollably, dealing massive damage over time for a short duration. In addition, the bleeding target's armor is reduced to zero for the duration. Base damage is increased by your total Strength.

Last Laugh
A destructive strike that cause massive damage plus a immense percentage of your Strength. Can only be used when the target is less than 20% health or less. Base damage is increased by your total Strength.

Hateful Strike
A hateful strike that cause damage and an additional amount of damage based on your current health percent. Damage is increased the lower health standing you're at. Base damage is increased by your total Strength.
 

Zurtrogx

Active Member
Reaction score
24
Rampage
The < hero class (I reckon this would be best for the Barbarian) > lusts for the blood of the enemy to be spilt on the battlefield. Whenever an enemy unit dies within 500 range of the Hero, the Hero will going into a rampage, gaining bonuses that stack up to 5 times. Lasts for 15 seconds then decreases one rank.
Level 1: +4% damage, +15% regeneration (health and mana), +1% movement speed, +5% attack speed, +2% lifesteal per rank
Level 2: +8% damage, +30% regeneration (health and mana), +2% movement speed, +10% attack speed, +4% lifesteal per rank
Level 3: +12% damage, +45% regeneration (health and mana), +3% movement speed, +15% attack speed, +6% lifesteal per rank

Not clear enough? Here, let me explain it a bit further...

Example 1
A unit dies within 500 range of the Hero.
This will give the Hero (assuming Rampage is level 3):
+12% damage, +45% regeneration (health and mana), +3% movement speed, +15% attack speed, +6% lifesteal. After 5 seconds, unless another unit is killed, this will be dispelled.


Example 2
Now, lets assume 5 units have been killed within 500 range of the Hero, causing Rampage to go to rank 5.
This will give the Hero (assuming Rampage is level 3):
+60% damage, +225% regeneration (health and mana), +15% movement speed, +75% attack speed, +30% lifesteal.

Now, if no units are killed within 15 seconds, then it will decrease to rank 4 which will give:
+48% damage, +180% regeneration (health and mana), +12% movement speed, +60% attack speed, +24% lifesteal.

(Take note that these figures may be slightly inaccurate through calculation errors)


If you didn't understand it at first, I hope Example 1 and Example 2 makes it a bit easier to understand. It may seem confusing at first, prior to reading the examples.


Well, that's my idea. Hope you like it! :thup:
 

SerraAvenger

Cuz I can
Reaction score
234
Stone Form - Decreases the heroes move speed by 30% when activated. Also decreases all damage taken by Y%

Y increases with each level, like 40/50/60
 

Crusher

You can change this now in User CP.
Reaction score
121
Barbarian - Fierce Rage

When ever barbarian hits the target, there is 15% Chance that he will gain +1/+2/+3 Hit Point , which lasts for 150 seconds.

Blood Hunger

The barbarian seeks blood with his axe / sword / whatever / , giving him bonus damage with every attack :

Level 1 - Gives +2 Damage , maximum up to 30 , when the value reaches maximum limit , it deals damage to nearby enemies .

Level 2 - Gives +4 Damage , maximum up to 50 , when the value reaches maximum limit , it deals damage to nearby enemies .

Level 3 - Gives +6 Damage , maximum up to 70 , when the value reaches maximum limit , it deals damage to nearby enemies .
 
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