Weather effects removing each other

Zwiebelchen

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I've got this problem about creating a custom weather system.
It seems that applying weather effects by trigger to rects blocks/removes all other weather effects inside the rect area.
I tried bypassing that by creating 2 similar rects and applied only one weather effect to each rect, but it also didn't work. Only the first Weather effect actually worked.

Any solutions to this problem? I do not want to destroy & recreate the weather effects every time I want a change in weather, as this generates a short map freeze (of like 1 second).
 

Anachron

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Use GetLocalPlayer() to enable weather rects. You can only have one weather effect on the same rect. Wc3 limit.
You can still enable/disable the effect so no need to destroy.

By the way, local weather effects are faster because they don't need to be synced.
Hope that helped.
 

Zwiebelchen

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My problem is not the enabling, but the fact that WC3 doesn't allow more than one rain effect at the same time.

I want to switch from light rain to heavy rain, but I don't know how I can do this without destroying the old lightrain effect.
Even if I disable the light rain and enable the heavy rain, it doesn't work, as only the light rain exists.

Only 1 rain effect can be active in the same area at any one time.

If someone could create a rain model, that would be awesome ...
 
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