Accname
2D-Graphics enthusiast
- Reaction score
- 1,462
Hi Helpers, i had an idea about a map coming to my mind today and i would like to hear what you think about it:
The setting is easy, there is a pretty big space station on an asteroid, its a hidden weapon technology lab.
A special forces squad is stationed there to defend the new weapon upgrade documents, its known that there are alot of people who would like to steal them.
In fact, there is already a mercenary team of specialised phantoms on their way to the station.
Two opposing player teams: Team 1 consists of the special forces squad; Team 2 is the troop of mercenaries. Both teams have an equal amount of players.
The task for Team 1 is to kill the mercenaries, the task for Team 2 is to steal the documents.
All phantoms are permanently invisible, however, all units of Team 1 and their allied AI-controlled units are detectors with a very small detector range.
Additionally the whole tech lab is covered with sensor arrays each one with a much smaller range then the ones in the original game.
The additional AI-controlled units would be marines and such patrolling the corridors of the tech lab, they rather are cannon fodder then a real deal for the phantoms.
The phantoms got a wide array of skills which aid them through the tech lab.
Examples are EMP-Cannons to stun sensor arrays and similar structures, small range teleporters (like blink) or movement speed bonuses.
The Players of Team 1 can choose between a set of different units from the beginning, depending on their choosen units they have different skills, examples for their skills are:
Stim-Packs, Medi-Packs, Sniper Rifles, Stun Granades, Mines, Auto-Turrets, Defense Drones, Scanners and alike.
The tech lab would be devided into many different rooms connected by corridors.
The rooms would be like armorys where you can refresh your energy, hospitals to heal hitpoints and control centers.
These control centers would play a vital role for the phantoms, with these they could temporarily trick the defense of the tech lab if they manage to use the computers. They could turn off all the sensor arrays or deactivate all auto-turrets / mines / drones or scan the whole map for a limited time period.
Defense Structures like sensor towers would be indestructible, the only thing the phantoms can do is to stun them.
the computer controlled units like marines could respawn but be rather weak, their purpose would be to uncover phantoms if they do not pay enough attention.
phantoms would have only very little hitpoints but maybe some kind of protoss shield. they could maybe also respawn outside the tech lab but with limited lives.
the special forces would have rather lots of hitpoints compared to the phantoms, but the phantoms are permanently invisible and thus could still be dangerous for the special forces if these do not work in a team.
i would think the phantoms need to steal various documents and not just one. and maybe they even have to return that document to the edge of the map without getting caught in order to win.
what do you think? would something like this be fun? a stealthy multiplayer game?
The setting is easy, there is a pretty big space station on an asteroid, its a hidden weapon technology lab.
A special forces squad is stationed there to defend the new weapon upgrade documents, its known that there are alot of people who would like to steal them.
In fact, there is already a mercenary team of specialised phantoms on their way to the station.
Two opposing player teams: Team 1 consists of the special forces squad; Team 2 is the troop of mercenaries. Both teams have an equal amount of players.
The task for Team 1 is to kill the mercenaries, the task for Team 2 is to steal the documents.
All phantoms are permanently invisible, however, all units of Team 1 and their allied AI-controlled units are detectors with a very small detector range.
Additionally the whole tech lab is covered with sensor arrays each one with a much smaller range then the ones in the original game.
The additional AI-controlled units would be marines and such patrolling the corridors of the tech lab, they rather are cannon fodder then a real deal for the phantoms.
The phantoms got a wide array of skills which aid them through the tech lab.
Examples are EMP-Cannons to stun sensor arrays and similar structures, small range teleporters (like blink) or movement speed bonuses.
The Players of Team 1 can choose between a set of different units from the beginning, depending on their choosen units they have different skills, examples for their skills are:
Stim-Packs, Medi-Packs, Sniper Rifles, Stun Granades, Mines, Auto-Turrets, Defense Drones, Scanners and alike.
The tech lab would be devided into many different rooms connected by corridors.
The rooms would be like armorys where you can refresh your energy, hospitals to heal hitpoints and control centers.
These control centers would play a vital role for the phantoms, with these they could temporarily trick the defense of the tech lab if they manage to use the computers. They could turn off all the sensor arrays or deactivate all auto-turrets / mines / drones or scan the whole map for a limited time period.
Defense Structures like sensor towers would be indestructible, the only thing the phantoms can do is to stun them.
the computer controlled units like marines could respawn but be rather weak, their purpose would be to uncover phantoms if they do not pay enough attention.
phantoms would have only very little hitpoints but maybe some kind of protoss shield. they could maybe also respawn outside the tech lab but with limited lives.
the special forces would have rather lots of hitpoints compared to the phantoms, but the phantoms are permanently invisible and thus could still be dangerous for the special forces if these do not work in a team.
i would think the phantoms need to steal various documents and not just one. and maybe they even have to return that document to the edge of the map without getting caught in order to win.
what do you think? would something like this be fun? a stealthy multiplayer game?