What do you think about this idea?

Accname

2D-Graphics enthusiast
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1,462
Hi Helpers, i had an idea about a map coming to my mind today and i would like to hear what you think about it:

The setting is easy, there is a pretty big space station on an asteroid, its a hidden weapon technology lab.
A special forces squad is stationed there to defend the new weapon upgrade documents, its known that there are alot of people who would like to steal them.
In fact, there is already a mercenary team of specialised phantoms on their way to the station.

Two opposing player teams: Team 1 consists of the special forces squad; Team 2 is the troop of mercenaries. Both teams have an equal amount of players.

The task for Team 1 is to kill the mercenaries, the task for Team 2 is to steal the documents.

All phantoms are permanently invisible, however, all units of Team 1 and their allied AI-controlled units are detectors with a very small detector range.
Additionally the whole tech lab is covered with sensor arrays each one with a much smaller range then the ones in the original game.
The additional AI-controlled units would be marines and such patrolling the corridors of the tech lab, they rather are cannon fodder then a real deal for the phantoms.

The phantoms got a wide array of skills which aid them through the tech lab.
Examples are EMP-Cannons to stun sensor arrays and similar structures, small range teleporters (like blink) or movement speed bonuses.
The Players of Team 1 can choose between a set of different units from the beginning, depending on their choosen units they have different skills, examples for their skills are:
Stim-Packs, Medi-Packs, Sniper Rifles, Stun Granades, Mines, Auto-Turrets, Defense Drones, Scanners and alike.

The tech lab would be devided into many different rooms connected by corridors.
The rooms would be like armorys where you can refresh your energy, hospitals to heal hitpoints and control centers.
These control centers would play a vital role for the phantoms, with these they could temporarily trick the defense of the tech lab if they manage to use the computers. They could turn off all the sensor arrays or deactivate all auto-turrets / mines / drones or scan the whole map for a limited time period.

Defense Structures like sensor towers would be indestructible, the only thing the phantoms can do is to stun them.
the computer controlled units like marines could respawn but be rather weak, their purpose would be to uncover phantoms if they do not pay enough attention.
phantoms would have only very little hitpoints but maybe some kind of protoss shield. they could maybe also respawn outside the tech lab but with limited lives.
the special forces would have rather lots of hitpoints compared to the phantoms, but the phantoms are permanently invisible and thus could still be dangerous for the special forces if these do not work in a team.

i would think the phantoms need to steal various documents and not just one. and maybe they even have to return that document to the edge of the map without getting caught in order to win.


what do you think? would something like this be fun? a stealthy multiplayer game?
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
Are there no "phantom" units in english? the counterpart of ghosts whos leader is tosh are called phantoms in the german game client.
 

Varine

And as the moon rises, we shall prepare for war
Reaction score
805
It's not really original. Sounds kind of like one of the maps I'm working on.
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
its hardly possible to find a "unique" idea these days. but thats out of question, its not that "uniqueness" determines whether a game is fun or not.
of course, the outcome depends heavily on the quality of the execution but the idea itself could be discussed at least i guess.
 

Varine

And as the moon rises, we shall prepare for war
Reaction score
805
its hardly possible to find a "unique" idea these days. but thats out of question, its not that "uniqueness" determines whether a game is fun or not.
of course, the outcome depends heavily on the quality of the execution but the idea itself could be discussed at least i guess.

I didn't say unique, I said original. There is a huge difference between the two words; what does your map have that nothing else does? If nothing then it would make more sense to take one of those maps and fix whatever it does wrong rather then make a 'different' one, then probably run into the same issues. The one I've been working on is basically an amped up version of this (which we in turn pretty much copied from a thousand other games, but are doing it at least differently from what's available on SC) only not set in the future because we're making our own assets so we aren't constricted to SC. Like, what you just described is almost the EXACT thing, only with less work being done altogether. Team one defends something, team two tries to sneak around and steal it. We even called the defending team mercenaries. The offensive team is a lot weaker (not invisible though, and we're calling them spies right now because we don't feel like thinking of new names), entirely focused on stealth. The only real difference is ours is set in modern day and some changes to the gameplay mechanics so that it doesn't feel like a shitty RTS.
 
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