Quests and terrain. I find that many epic triggerers make horrible terrain, and epic terrainers have horrible triggering. I know it's hard to evenly distribute doodads across a large map, but still.
Quests are a big thing too, especially personalized ones or ones with some interesting concepts instead of just "kill this, and I dunno how to trigger quest rewards so we'll just say the crap the enemy drops is your reward".
Heroes are good, need lots of good well made heroes so when u max out one you can try another. Save load systems are good. Quests maybe cinematics but make sure they can be skipped as some people are impatient. need a large map with dungeons or something so you can replay it over and over without getting bored of it.
I would say spells. Who cares if you have 22 characters to choose from if none of them have original spells, and what's the fun of doing quests if you have boring heroes because of their boring spells.
I think that without a good set of heros that have a array of spells and abbiltiys (what spells the hero has fall under hero and the acctual effects of them follow under spells?)What is the point of playing a rpg if the heros are horrible. You wont stay around longer than 5 minutes in the game if you didnt enjoy how the heros played and the versitilty of the heros.
Story Line. I don't enjoy ORPG's that are just "go kill stuff to level" and give no explanation. I like ORPG's that give reasons for everything, have well thought out quests and heroes that have a reason for being there. TBR is a good example of an RPG with a decent story line, as it's heroes are all what would be in ancient greece, the quests give reasons for everything, they aren't just "Go get me this item!" "Why?" "Cause I said so, damnit!".
i will not vote because a good rpg needs all of the above nice heroes to make u want to play fun spells to make u play more and try to discover them all and last of all quests to give u a reason to use the hero and spells cause otherwise it would be boooooooring
20 heroes each with their own awesome spells that go on long, puzzle-filled and exciting quests in order to unlock more heroes and awesome-ER spells, as well as more, longer, more exciting quests with brilliant rewards. That's my idea of a good RPG.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!