It reads the content of a previously saved game cache to memory (which presumably makes access faster if there's a lot of values to read)...
Never seen anyone use it. Or complain about not using it.
Im trying to fix some trigger that will delete all information in memory that makes leake in game
Is there eny wey to create the trigger on GUI or JASS that will delete all information in memory perionicly?
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!