Hi everyone,
Will this cause any leaks:
What if I put "Start <gen>" which is a preplaced region, or MyRegion which is a variable -> instead of (Entire map)?
And what about this:
What if I put MyPlayerGroup which is a variable instead of (All players)?
And what about adding/removing units or players to a unit group or a player group which is a variable. For ex. Add (unit)Grunt to (unit group)RaidParty. Does this cause leaks?
I read both tutorials I could find, but some things aren't clear to me. I'm new to memory leak removals.
Thanks for the help,
Regards!
Will this cause any leaks:
Code:
Destructible - Pick every destructible in [B](Entire map)[/B] and do (Actions)
Loop - Actions
...
And what about this:
Code:
Player Group - Pick every player in [B](All players)[/B] and do (Actions)
Loop - Actions
...
And what about adding/removing units or players to a unit group or a player group which is a variable. For ex. Add (unit)Grunt to (unit group)RaidParty. Does this cause leaks?
I read both tutorials I could find, but some things aren't clear to me. I'm new to memory leak removals.
Thanks for the help,
Regards!