Dameon
"All the power in the world resides in the eyes"
- Reaction score
- 127
You know I was bored today and thought I would try this and the map compiled with no errors, so I was curious if this might actually work to remove the leak?
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)), Hide revival graphics
Custom script: call RemoveLocation( GetUnitLoc(GetTriggerUnit()) )
it does ref the same location so I am just wondering, what you guys think?
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)), Hide revival graphics
Custom script: call RemoveLocation( GetUnitLoc(GetTriggerUnit()) )
it does ref the same location so I am just wondering, what you guys think?