WIP Preview

SD_Ryoko

Ultra Cool Member
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85
I havn't shown the public anything I've been working on for a while; mostly because I dont have much time to work on them lately.

So here is a preview of my current WIP, which is comming along...nicely I suppose.
 

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  • mechbig.jpg
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XXXconanXXX

Cocktails anyone?
Reaction score
284
It seems everything you make is some mech-type model. Perhaps going outside the box? Or are mechs the easiest or something?

Anyways, I like it, but it seems you could do without some polys. (I'm not a modeller, so I'm probably wrong)
 

SD_Ryoko

Ultra Cool Member
Reaction score
85
I do a lot of structural models too; mainly for my own maps though.

Hey, I'm a mechanical engineer, and I love mechs :) What can I say? I've really only released 1, I didn't like the other I had, so this is the re-design!

(remix biatch ch ch )

Anywho, Poly's?

The cad platform I model on doesn't use polygons; it uses solid parasolid data. Parasolids can do almost anything, because its 'surface data' and splines, not poly's.

Then I have a tool that creates polygons for GMAX, which asks me what angular tolerances to use, how many poly's per cylinder, etc.
 

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  • surfaces.jpg
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Jindo

Self
Reaction score
462
Cool!

Wow! I wish i was good at modeling, then i could make a robot i needed for my map.

Keep it up, it looks really good!

~Jindo

__________
rated 5/5 for mapping
 
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BlizzScripts

Guest
Good job ryoko , That's pretty nice

but how can u save it on mdx
i dl the mse importer but i cant export my job so every time i creat something i lose it..
well if u know how to fix it i realy appreciate that =D

see ya
 

Malice-

Endlessly Known
Reaction score
34
Nice Ryoko. I take it you've played MechAssault? :p

(By the way, I wanted to talk to you about something the next time you are on MSN.. whenever you have time)
 

Mind

New Member
Reaction score
7
That model resembles to a Goliath astoundingly well. Very well done.

Of course, it would be nearly impossible to make a mechanism move as a Goliath does in reality, which makes Starcraft a bit less realistic.
 

SD_Ryoko

Ultra Cool Member
Reaction score
85
DotA-Crime said:
Good job ryoko , That's pretty nice

but how can u save it on mdx
i dl the mse importer but i cant export my job so every time i creat something i lose it..
well if u know how to fix it i realy appreciate that =D

see ya

Import to GMAX via Import Export Mdx 2.0 script, for existing models.

I use DXF to go from this platform to GMAX.

For GMAX export, use Dex exporter script .185.

// This is a Shadow Cat from mechwarrior / battletech. I only played star craft once, but thanks :)
 

0cossin77

Yes, I am awesome.
Reaction score
17
kinda off topic but will u check you pm's ryoko?

ok nvm ill just post it here

Do you nedd a tutorial for dialog voting.
I will be hapy to make one for you
 
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BlizzScripts

Guest
yo ryoko thx i will give it a try
i post later if works...


see ya
 

Rinpun

Ex TH Member
Reaction score
105
SD_Ryoko said:
LOL

Well, with any luck, it should look something like this.

I suck balls at skinning though, so I'll probobly never release a final product. I gave up on skinning.

Eh, well it looks just as good as the Mech Artists can manage, that's for sure :D
 

zll7

New Member
Reaction score
17
Looks Very good. Im just wondering did u autoCAD to make that? Sure looks like it...
 

zll7

New Member
Reaction score
17
Alright though it was something cad based... If your not goan skin it you should see if somone else wants to. Sometime people do... Just a though.
 
B

BlizzScripts

Guest
thx ryoko i can save imort and export but why the size keep high i mean

i open a mdx file with 360kbytes and when i save or try to export to mdx
the size goes to 1,3mega =(
And my map is already too big i need creat 40 new models =( i thoguth they only get
500 kbytes =(
 
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