Bloodcount
Starcraft II Moderator
- Reaction score
- 297
Hi, I am starting a new weekly project, here at TH. Each week I am going to present a certain situation or game-play aspect of the game up for discussion.
I decided that for a first week we can have one of those fun, tips and tricks threads to which anyone from bronze to grandmaster can contribute.
I will start:
• [p]When you wall in as protoss the exit should be next to the gateway, that way incase of a ling rush the zealot will block the wall the second he comes out
• [z]After defending anything as zerg with spines you should change their position in the battle field to where you want the battle to be held at.
• [t]As terran walling off with more than 1 supply depot can hurt you when facing a baneling bust or a voidray push, because once they are destroyed you might get supply blocked. Should that be the case you are in a terrible position.
• [p]If you have very few sentries, always use a guardian shield. Unless you can perfectly slice the army, you will benefit more from a passive boost in defense
• [z]Although creep is good to have everywhere, the places where a zerg MUST have spread his creep is between his naturals and in front of his bases, So he can either slow the tank push or see when they will siege up.
• [t]Repairing your mech units from 1% to 100% costs only 1/3 of their actual price
• [p]Be active with your stalkers, you might stumble upon a proxy barracks/gateway or a hidden expansion
• [z]The hatchery produces larvae only up to 3. This means that in order to use optimally the larvae potential all of the larva from the hatchery should be used.
• [t]A reaper can kill 2 or 3 drones while being attacked by a queen.
What do you guys have to add ? : P
I decided that for a first week we can have one of those fun, tips and tricks threads to which anyone from bronze to grandmaster can contribute.
I will start:
• [p]When you wall in as protoss the exit should be next to the gateway, that way incase of a ling rush the zealot will block the wall the second he comes out
• [z]After defending anything as zerg with spines you should change their position in the battle field to where you want the battle to be held at.
• [t]As terran walling off with more than 1 supply depot can hurt you when facing a baneling bust or a voidray push, because once they are destroyed you might get supply blocked. Should that be the case you are in a terrible position.
• [p]If you have very few sentries, always use a guardian shield. Unless you can perfectly slice the army, you will benefit more from a passive boost in defense
• [z]Although creep is good to have everywhere, the places where a zerg MUST have spread his creep is between his naturals and in front of his bases, So he can either slow the tank push or see when they will siege up.
• [t]Repairing your mech units from 1% to 100% costs only 1/3 of their actual price
• [p]Be active with your stalkers, you might stumble upon a proxy barracks/gateway or a hidden expansion
• [z]The hatchery produces larvae only up to 3. This means that in order to use optimally the larvae potential all of the larva from the hatchery should be used.
• [t]A reaper can kill 2 or 3 drones while being attacked by a queen.
What do you guys have to add ? : P
Romek said:I suggest prefixing any race specific tips with [P], [Z] or [T]. So people know which they can skip over whilst reading through this.