Euskaltano
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Hi everyone! Thanks in advance for your help!
I have a gate on a fortress, and inside the fortress I have two levers. On one lever I have a trigger that when the lever dies, the gate will open and the lever will resurrect. The other lever closes the gate. This system works just fine, and I can open and close the gate using the levers with no problem.
The problem is that if another player destroys my gate, all I have to do is hit one of the levers again and it resurrects my gate. I can't figure out how to make this not happen.
I've tried making a condition where the lever checks to see if the gate is alive first before opening and closing it, and I've also tried setting a trigger where when the gate is destroyed, it also removes the levers. But both of these triggers mess up my original triggers for some strange reason. They make it so that once I hit the levers to open or close the gate, the levers no longer resurrect. I don't know how to fix it.
I've attached pictures of my triggers.
Thanks so much for your help!
I have a gate on a fortress, and inside the fortress I have two levers. On one lever I have a trigger that when the lever dies, the gate will open and the lever will resurrect. The other lever closes the gate. This system works just fine, and I can open and close the gate using the levers with no problem.
The problem is that if another player destroys my gate, all I have to do is hit one of the levers again and it resurrects my gate. I can't figure out how to make this not happen.
I've tried making a condition where the lever checks to see if the gate is alive first before opening and closing it, and I've also tried setting a trigger where when the gate is destroyed, it also removes the levers. But both of these triggers mess up my original triggers for some strange reason. They make it so that once I hit the levers to open or close the gate, the levers no longer resurrect. I don't know how to fix it.
I've attached pictures of my triggers.
Thanks so much for your help!