[Need]Hero - Ideas

soul_reaper

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Except for Storm Shield which is like Tiny's Craggy Exterior ability, it's pretty nice. I never thought of making a Gnoll hero, that's actually pretty creative!
:)
This is hero is very nice and original! I am going to implement him in my map for 100%! Also with model which is not very often used for heroes, great!

Thank you! And keep your ideas coming! :)

PS. Please try to think of some new spell for that assassin.. because I am really not going to use Backstab of not being original. Thanks in advance.

Thank for the feedbacks :)
I'm thinking of another spell for the assassin,don't worry
Here another hero throught :


27wc3104.gif
Name: Garr
Proper Name: Goblin Shrreder
Model File: Goblin Shrreder
Attack Range: 100 (Melee)
Attributes:
Strenght = High
Agility = Medium
Intelligence = Low
Skills:

icons_6343_btn.jpg

Electric Saw
Garr's Robot is equiped with an electric saw, dealing damage to unit close to the target in 200 Range

Level 1 - 10% of the Damage Dealt
Level 2 - 20% of the Damage Dealt
Level 3 - 30% of the Damage Dealt
Level 4 - 40% of the Damage Dealt

Manacost : N/A
Cooldown : N/A
Casting Time : Passive

icons_6899_btn.jpg

Avanced Battery
Garr improves his robot's battery, increasing armor and hitpoint of the Robot

Level 1 - 2 Armor, 100 HP
Level 2 - 3 Armor, 200 HP
Level 3 - 4 Armor, 300 HP
Level 4 - 5 Armor, 400 HP

Manacost : N/A
Cooldown : N/A
Casting Time : Passive

icons_7186_btn.jpg

Speed Up!
Increase Garr's Robot's Speed for a small amount of time.

Level 1 - 15% Speed, last 5 Second
Level 2 - 25% Speed, last 5 Second
Level 3 - 35% Speed, last 5 Second
Level 4 - 45% Speed, last 10 Second

Manacost : 70
Cooldown : 20
Casting Time : Instant


icons_6627_pas.jpg

Repair System
Garr activate his Robot's repair system.The robot heal himself and have improved damage but drain mana until desactivated.

Level 1 - 15% damage Bonus, 3 hp/sec, 5 mana/sec
Level 2 - 25% damage Bonus, 5 hp/sec, 7 mana/sec
Level 3 - 35% damage Bonus, 7 hp/sec, 10 mana/sec

Manacost : N/A
Cooldown : 5
Casting Time : Activable/Desactivable
[/QUOTE]
Clarification :
The perfect tanking hero.His passive abilities make him store his mana for his ultimate,which can prove be useful when the hero's mana pool is full.
 

Furby

Current occupation: News poster
Reaction score
144
Another cool hero, though that last spell isn't very original.. please think of something else, also to be honest it somehow doesn't fit to that hero.. he does not seem to work with lasers. No offense I am just trying to be honest. :)

Anyway thank you.
 

soul_reaper

New Member
Reaction score
12
here another spell
ensnare.gif

Net Launcher
Garr's Robot is equiped with a net launcher, causing nearby units withing 600 Range to be unable to move for an amount of time

Level 1 - 2 Second
Level 2 - 4 Second
Level 3 - 6 Second

Manacost : 100/125/150/175
Cooldown : 20/20/15/15
Casting Time : Instant
 

soul_reaper

New Member
Reaction score
12
Just wait, I'm preparing 3 other heroes : the Mud Golem, the Kobold Shoveler and the Water Elemental.
Im not sure If I'll have time,throught.
 

Archideas

Active Member
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32
Oh shit, oh shit oh shit. Net Launcher is my Thorned Net much? >:x Anyway, coming up with another hero soon!
 

Furby

Current occupation: News poster
Reaction score
144
Just wait, I'm preparing 3 other heroes : the Mud Golem, the Kobold Shoveler and the Water Elemental.
Im not sure If I'll have time,throught.
Wow! I am looking forward to see them! And if you don't have time.. you can post them tomorrow. :)

Oh shit, oh shit oh shit. Net Launcher is my Thorned Net much? >:x
I will think of something to edit your or his spell, for not being so similiar.

Anyway, coming up with another hero soon!

I am glad to hear that!
 

soul_reaper

New Member
Reaction score
12
koboldgeomancer.gif
Name: Kobold Shoveler
Proper Name: Hahun
Model File: Kobold Geomancer
Attack Range: 100 (Melee)
Attributes:
Agility = High
Strenght = Medium
Intelligence = Low
Skills:

BTNCryptFiendBurrow.png

Dig
Hahun digs a tunnel and hides in it, allowing him to remain unseen but unable to move.When hiden beneath the earth,he can rest and regenrate himself

Level 1 - 2 HP/Sec
Level 2 - 3 HP/Sec
Level 3 - 4 HP/Sec
Level 4 - 5 HP/Sec

Manacost : 30/40/50/60
Cooldown : N/A
Casting Time : Instant

skill-0.jpg

Underground spikes
Hahan releases spike from the earth.Throwing all enemies in a line to the air.Upon landing, enemies take damage and are stunned

Level 1 - 80 Damage, 2 Sec Stun
Level 2 - 120 Damage, 2 Sec Stun
Level 3 - 1600 Damage, 2 Sec Stun
Level 4 - 200 Damage, 4 Sec Stun

Manacost : 70/80/90/100
Cooldown : 8
Casting Time : Instant

koboldgeomancer.gif

Tiny size
Hahan's Tiny Size make more faster and harder to hit

Level 1 - 10% Evasion, 40 Movespeed
Level 2 - 12% Evasion, 40 Movespeed
Level 3 - 17% Evasion, 60 Movespeed
Level 4 - 21% Evasion, 80 Movespeed

Manacost : N/A
Cooldown : N/A
Casting Time : Passive


icons_6497_btn.jpg

Earth Orb
Hahan's Weapon is imbued with earth magic.Each strike has a 15% chance to deal damage and reduce armor.Also passively increase Hahan's damage by 25%

Level 1 - 50 Damage, 4 Armor reduction
Level 2 - 100 Damage, 5 Armor Reduction
Level 3 - 150 Damage, 6 Armor Reduction

Manacost : N/A
Cooldown : N/A
Casting Time : Passive
Clarification :
Hahan is a melee hero who have the capacity to regenerate in battle safely.He is a good DPS too and with his stunning skill and Sandstorm, is capable of killing a hero without taking too much damage
 

Furby

Current occupation: News poster
Reaction score
144
I am really sorry and I don't want to stop your ideas coming or to not post anymore, but abilities of this hero are too simple and almost all of them can be done easily by editing few abilities in object editor.

I would like to have more triggered abilities in my map.

Anyway thank you for your idea.
 

soul_reaper

New Member
Reaction score
12
Hurl Boulder and Sandstorm have to be triggered :)
Cause there isn't an AOE miss spell that deal damage or a Stun spell that reduce armor :)

EDIT : Another hero :
stonetoken.gif
Name: Stone Golem
Proper Name: Earthy
Model File: Stone Golem
Attack Range: 100 (Melee)
Attributes:
Strenght = Very High
Agility = Low
Intelligence = Low
Skills:

bash.gif

Bash
Earthy's strenght permits him to strike powerfully, knockbacking and stunning enemies

Level 1 - 15% chance, 100 knockback, 1 sec stun
Level 2 - 20% chance, 140 knockback, 1.50 sec stun
Level 3 - 25% chance, 180 knockback, 2 sec stun
Level 4 - 30% chance, 200 knockback, 3 sec stun

Manacost : N/A
Cooldown : N/A
Casting Time : Passive

20.gif

Stone Skin
Increases Earthy's Armor and gives him resistance to magic

Level 1 - 1 Armor Bonus, 10% Magic Resistance
Level 2 - 3 Armor Bonus, 20% Magic Resistance
Level 3 - 5 Armor Bonus, 30% Magic Resistance
Level 4 - 7 Armor Bonus, 40% Magic Resistance

Manacost : N/A
Cooldown : N/A
Casting Time : Passive

earthquake.gif

Power Strike
With his heavy leg, Earthy strikes the ground, Stunning unit and Dealing Damage.

Level 1 - 3 sec Stun, 60 Damage
Level 2 - 3.50 sec Stun, 80 Damage
Level 3 - 4 sec Stun, 100 Damage
Level 4 - 4 sec Stun, 130 Damage

Manacost : 100/110/120/130
Cooldown : 15
Casting Time : Instant


slam.gif

Golem's Might
Earthy is imbued with inhuman strenght.He has increases strenght and his other skills are improved

Level 1 - 5 Strenght Bonus, Stone skin has 10% chance to reduce 20 Damage and Power strike knockback units for 100 range
Level 2 - 8 Strenght Bonus, Stone skin has 20% chance to reduce 40 Damage and Power strike knockback units for 200 range
Level 3 - 11 Strenght Bonus, Stone skin has 30% chance to reduce 50 Damage and Power strike knockback units for 300 range


Manacost : N/A
Cooldown : N/A
Casting Time : Passive
Clarification :
Earthy is a great tanker, his capacity at bashing and knockbing cluster of troops is unmatched.His resistant skin and Golem Might improves his tanking skills a lot making him a good choice of hero
 

Furby

Current occupation: News poster
Reaction score
144
Hurl Boulder and Sandstorm have to be triggered :)
Cause there isn't an AOE miss spell that deal damage or a Stun spell that reduce armor :)

I know.. but they are still pretty much simple.. and just wondering where the hack would that small hero take that boulder? :D

Maybe you can try to change at least those two first abilities? :)

__________________________

I am off for today! Thank you for ideas and comments! I am always glad to see new ideas so keep them coming!

Tomorrow I'll start to implement these heroes into my map.

Again thank you for your time! Take care!
 

Archideas

Active Member
Reaction score
32
Zhur'mar
Fel Ravager
Melee/Intelligence

th_Zhurmar-1.png


Having lost its path from the nether realm, this fel ravager has roamed from world to world lusting to feed on powerful spellcasters and wizards. Taking advantage of enemies abilities, Zhur'mar is able to sneak behind enemies and ambush them.

th_NetherPhase.png

Nether Phase - Passive

Whenever an enemy hero casts a spell, Zhur'mar quickly phases into the nether realm, hiding from his enemies. Once he attacks, his invisibility will break and his attack will also burn away a portion of the enemy's mana. Lasts 10 seconds, costs 95 mana to activate.

Level 1 - Can only happen once every 19 seconds, burns away 75 mana.
Level 2 - Can only happen once every 18 seconds, burns away 115 mana.
Level 3 - Can only happen once every 17 seconds, burns away 155 mana.
Level 4 - Can only happen once every 16 seconds, burns away 195 mana.
Level 5 - Can only happen once every 15 seconds, burns away 235 mana.

th_FeralInstincts.png

Feral Instincts - Passive

Permanently increases Zhur'mar's mana regeneration, attack speed and movement speed.

Level 1 - Adds 0.1 mana regeneration, 0.07 attack speed and 0.09 movement speed.
Level 2 - Adds 0.15 mana regeneration, 0.9 attack speed and 0.11 movement speed.
Level 3 - Adds 0.2 mana regeneration, 0.11 attack speed and 0.13 movement speed.
Level 4 - Adds 0.25 mana regeneration, 0.13 attack speed and 0.15 movement speed.
Level 5 - Adds 0.3 mana regeneration, 0.15 attack speed and 0.17 movement speed.

th_StatisticCharge.png

Statistic Charge - Passive

As it has grown to become a natural thing, Zhur'mar automatically devours a negative or positive buff from either enemies or friends.

Level 1 - Devours a buff every 15 seconds, regaining 100 health.
Level 2 - Devours a buff every 15 seconds, regaining 125 health.
Level 3 - Devours a buff every 15 seconds, regaining 150 health.
Level 4 - Devours a buff every 15 seconds, regaining 175 health.
Level 5 - Devours a buff every 15 seconds, regaining 200 health.

th_ManaTorrent.png

Mana Torrent

Zhur'mar randomly bursts out his mana, dealing damage depending on mana drained to nearby enemy units. Lasts 9 seconds.

Level 1 - Drains 6 mana per second, deals 7 x mana drained every 3 seconds.
Level 2 - Drains 8 mana per second, deals 7 x mana drained every 3 seconds.
Level 3 - Drains 10 mana per second, deals 7 x mana drained every 3 seconds.

Only targets enemy heroes!
 

soul_reaper

New Member
Reaction score
12
I know.. but they are still pretty much simple.. and just wondering where the hack would that small hero take that boulder? :D

Maybe you can try to change at least those two first abilities? :)

__________________________

I am off for today! Thank you for ideas and comments! I am always glad to see new ideas so keep them coming!

Tomorrow I'll start to implement these heroes into my map.

Again thank you for your time! Take care!

Ok I'm going to change them.I edited my preview post
Hurl Boulder and Sandstorm have to be triggered :)
Cause there isn't an AOE miss spell that deal damage or a Stun spell that reduce armor :)
With Earthy,the Stone Golem

>>>>Archideas
Pretty nice ideas, I was thinking of making a Felhound hero too but I see it's already taken :p

EDIT : Changed Harrold's Backstab, Garr's Net launcher and Hahan's Hurl Boulder and Sand Storm

EDIT 2 : Another hero :
waterelemental.gif
Name: Water Elemental
Proper Name: Aquic
Model File: Water Elemental
Attack Range: 500 (Ranged)
Attributes:
Agility = High
Strenght = Meduim
Intelligence = Low
Skills:

crushingwave.gif

Tidal Wave
Aquic transform himself into a wave of water and move to the target area, dealing damage to any enemy unit it encounter

Level 1 - 100 Damage
Level 2 - 150 Damage
Level 3 - 200 Damage
Level 4 - 250 Damage

Manacost : 80/90/90/90
Cooldown : 10
Casting Time : Instant

icons_7277_pas.jpg

Liquic Body
Aquic's Body is made with liquid water, which makes him hard to touch

Level 1 - 10% chance to evade an attack
Level 2 - 14% chance to evade an attack
Level 3 - 18% chance to evade an attack
Level 4 - 20% chance to evade an attack

Manacost : N/A
Cooldown : N/A
Casting Time : Passive

manashield.gif

Drow
Cause the target to be stuck in water, unable to Breathe.Deal damage for X second and reduce movement speed by 30%.

Level 1 - Last 5 Second, 10 Damage/sec
Level 2 - Last 8 Second, 10 Damage/sec
Level 3 - Last 11 Second, 15 Damage/sec
Level 4 - Last 15 Second, 15 Damage/sec

Manacost : 100/110/115/120
Cooldown : 20
Casting Time : Instant


icons_7363_btn.jpg

Aqua Ball
Aquic Channel an aqua ball for 5 second.Each second,the ball become bigger and deal more damage.

Level 1 - 150 Damage + 10 x Channel Time
Level 2 - 200 Damage + 20 x Channel Time, Drown units are stunned for 1 Second
Level 3 - 250 Damage + 30 x Channel Time, Drown units are stunned for 1 Second and Take 20 Damage Bonus.



Manacost : 200/175/150
Cooldown : 20/15/15
Casting Time : Channel for 5 Second max
Clarification :
Aquic is a good DPS hero,he's good at catching enemies heroes and dealing good damage.Throught,he still have defensive abilities like Liquid Body


WitchDoctor.gif
Name: Witch Doctor
Proper Name: Zuk'nij
Model File: Witch Doctor
Attack Range: 500 (Ranged)
Attributes:
Intelligence = High
Agility = Meduim
IStrenght = Low
Skills:

bigbadvoodoospell.gif

Maledic
Zuk'nij cast a curse at the target, dealing damage over time and stunning the target for 2 second

Level 1 - 15 Damage/sec for 10 Second after Stun
Level 2 - 20 Damage/sec for 10 Second after Stun
Level 3 - 25 Damage/sec for 10 Second after Stun
Level 4 - 30 Damage/sec for 15 Second after Stun

Manacost : 80/90/90/90
Cooldown : 10
Casting Time : Instant

Mass%20Serpent%20Ward.gif

Serpent Totem
Zuk'nij create serpents totems in the target area.Totems have 1.15 attack speed,14-19 Damage,500 Range and 200 Life.When Summoned,each totem instantly deal 30 Damage and stun for 1 second nearby units

Level 1 - 1 Totem
Level 2 - 2 Totem
Level 3 - 3 Totem
Level 4 - 4 Totem

Manacost : 100/110/120/130
Cooldown : 10
Casting Time : Instant

heroshackles.gif

Voodoo Rope
Zuk'nij channels a magical voodoo rope for 15 Second.Dealing damage and disable unit's action while channeled.

Level 1 - 10 Damage/Sec
Level 2 - 15 Damage/Sec
Level 3 - 20 Damage/Sec
Level 4 - 25 Damage/Sec

Manacost : 70/100/130/160
Cooldown : 20
Casting Time : Channel for 15 Second


healingwave.gif

Healing wave
Zuk'nij call a wave of voodoo magic,healing 4 allies and increasing their armor for 10 Second.

Level 1 - 100 HP, 5 Armor Bonus
Level 2 - 200 HP, 5 Armor Bonus
Level 3 - 300 HP, 7 Armor Bonus



Manacost : 200/175/150
Cooldown : 20/15/15
Casting Time : Instant


Be ready for more ideas ;)
 

sjakie

Cookie Be Awesome!
Reaction score
127
Haha, I've rarely seen a suggestion thread thrive this well in such short time. Its wonderful to see.

I dont really have time to write down a hero idea here, but I will tomorrow. For now, I just have 2 questions: Are you also looking for item ideas, and is there any particular theme of hero you're still looking for?
 

soul_reaper

New Member
Reaction score
12
Did you look at my preview post? :p
There is 2 new heroes : The water elemental and the witch doctor and the stone golem in page 2
I changed the assassin's backstab, the kobold shoveler's sandstorm and hurl boulder and the gobblin shrreder's net launcher
And here another hero :)

huntress.gif
Name: Moon Rider
Proper Name: Halanna
Model File: Huntress
Attack Range: 600 (Ranged)
Attributes:
Agility = High
Intelligence = Meduim
Strenght = Low
Skills:

sentinel.gif

Moon Ray
Halanna conjure a moon beam, dealing damage to the unit and blind it for 5 Second, causing it to miss

Level 1 - 75 Damage, 20% Miss
Level 2 - 150 Damage, 30% Miss
Level 3 - 200 Damage, 30% Miss
Level 4 - 250 Damage, 40% Miss

Manacost : 80/90/90/100
Cooldown : 12
Casting Time : Instant

roar.gif

Roar
Halanna's Moonsaber unleashes a fierce roar, improving the morale of nearby units for 10 Seconds

Level 1 - 15% Damage Bonus and 5% Move Speed
Level 2 - 15% Damage Bonus and 15% Move Speed
Level 3 - 15% Damage Bonus and 20% Move Speed
Level 4 - 15% Damage Bonus and 30% Move Speed

Manacost : 70/70/70/90
Cooldown : 10/10/10/9
Casting Time : Instant

moonglaive.gif

Moon Glaive
Give 20% chance in an attack to deal bonus damage and slow movement speed of the target.

Level 1 - 20 Damage, 30% Slow
Level 2 - 50 Damage, 40% Slow
Level 3 - 70 Damage, 50% Slow
Level 4 - 90 Damage, 60% Slow

Manacost : N/A
Cooldown : N/A
Casting Time : Passive


pretresse_power_starfall.gif

Star Fall
Halanna call for the goddes Elune to help her in battle.5 Stars fall down form the sky, damaging enemies in 300 AOE, each one and stunning them.

Level 1 - 70 Damage, 2 sec stun
Level 2 - 90 Damage, 2 sec stun
Level 3 - 100 Damage, 2 sec stun


Manacost : 130/130/120
Cooldown : 20/20/15
Casting Time : Instant
 

Archideas

Active Member
Reaction score
32
Are you sure you aren't looking at DotA's heroes when you make these? Moon Rider seems almost identical to the Moon Rider in DotA. And the Water Elemental got a mix of combination from Morphling and Keeper of the Light. xP

Coming up with a Blue Dragonspawn soon!
 

Joccaren

You can change this now in User CP.
Reaction score
54
Are you sure you aren't looking at DotA's heroes when you make these? Moon Rider seems almost identical to the Moon Rider in DotA. And the Water Elemental got a mix of combination from Morphling and Keeper of the Light. xP

Coming up with a Blue Dragonspawn soon!

More a fusion of Priestess of the Moon and Moonrider
 
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