Archideas
Active Member
- Reaction score
- 32
Rend
Raadan strikes an opponent with a heavy blow, almost rendering them unconscious. Slows the enemy unit heavily and makes them bleed overtime. Has a long cooldown. Increases damage and mana cost per level.
Level 1 - Deals 140 damage, 40% movement speed reduction and bleeds 100 damage over 6 seconds.
Level 2 - Deals 180 damage, 45% movement speed reduction and bleeds 130 damage over 6 seconds.
Level 3 - Deals 220 damage, 50% movement speed reduction and bleeds 160 damage over 6 seconds.
Level 4 - Deals 260 damage, 55% movement speed reduction and bleeds 190 damage over 6 seconds.
Level 5 - Deals 300 damage, 60% movement speed reduction and bleeds 220 damage over 6 seconds.
Frost Bolt
Launches a frosty projectile towards a targeted point, chilling all enemy units coming in contact with it. Damage overtime, attack and movement speed reduction and mana cost increases per level.
Level 1 - Deals 125 damage over time, slows attack and movement speed by 20%.
Level 2 - Deals 170 damage over time, slows attack and movement speed by 25%.
Level 3 - Deals 215 damage over time, slows attack and movement speed by 30%.
Level 4 - Deals 260 damage over time, slows attack and movement speed by 35%.
Level 5 - Deals 305 damage over time, slows attack and movement speed by 40%.
Frost Tidals - Passive
Whenever an unit, friend or foe, is stunned or dazed, Raadan gains a movement speed bonus for a period of time. Speed bonus increases per level.
Level 1 - 30% movement speed bonus, lasts 10 seconds.
Level 2 - 35% movement speed bonus, lasts 10 seconds.
Level 3 - 40% movement speed bonus, lasts 10 seconds.
Level 4 - 45% movement speed bonus, lasts 10 seconds.
Level 5 - 50% movement speed bonus, lasts 10 seconds..
Conflagrate
Envelops an enemy unit in bursting blue flames, dealing damage and stunning it for a set period of time. If the enemy unit is affected by Frostbolt, it will be consumed and deal full damage to the unit. Damage and mana cost increases per level.
Level 1 - Deals 150 damage and stuns for 1.75 seconds.
Level 2 - Deals 175 damage and stuns for 2.25 seconds.
Level 3 - Deals 200 damage and stuns for 2.75 seconds.
soul_reaper please do not copy abilities from DotA. I don't want to offend you but I am not going to use hero with so un-original abilities.
Coming with :
Tuskarr Frosthunter and Kodo Rider
I say post it for the heck of it. I'm VERY curious to see how one makes an interesting Kodo Rider hero.
Devour
Gurubuc's Kodo devour the target unit.The unit is slowly consumed.If the unit die while devoured, the Hero regenerate himself
Level 1 - 10 Damage/sec, 50 hitpoint Regeneration
Level 2 - 20 Damage/sec, 100 hitpoint Regeneration
Level 3 - 30 Damage/sec, 150 hitpoint Regeneration
Level 4 - 40 Damage/sec, 200 hitpoint Regeneration
Manacost : 80/90/90/100
Cooldown : 12
Casting Time : Instant
Charge
The kodo charges toward an enemy,upon striking it, the unit is thrown to the air, dealing damage in a AOE of 400 and stunning nearby enemies
Level 1 - 60 Damage,1 Sec stun
Level 2 - 90 Damage,1 Sec stun
Level 3 - 120 Damage,2 Sec stun
Level 4 - 150 Damage,3 Sec stun
Manacost : 70/70/80/100
Cooldown : 10/10/10/9
Casting Time : Instant
War Drums
Gurubuc improves morale of nearby troops, making them hunger for battle
Level 1 - 10% Damage Bonus
Level 2 - 20% Damage Bonus
Level 3 - 30% Damage Bonus
Level 4 - 40% Damage Bonus,10% Chance for critical x 1.45
Manacost : N/A
Cooldown : N/A
Casting Time : Passive
Stomp
Gurubuc's kodo violently strikes the earth.Nearby unit are tossed to the air and thrown to a random area,upon landing, they are stunned and take damage.
Level 1 - 70 Damage, 2 sec stun
Level 2 - 100 Damage, 2 sec stun
Level 3 - 120 Damage, 3 sec stun
Manacost : 130/130/120
Cooldown : 20/20/15
Casting Time : Instant
Orcish Rage (Active, Self Buff)
Grarg works himself in an Orcish Rage, greatly increasing his attackspeed, but causing him to lose himself! As his loyal kodo Gorbus ferries him throughout the battlefield, Grarg will attack random nearby enemies every attack. Lasts 6 seconds..
Level 1 - Increases attackspeed by 40%
Level 2 - Increases attackspeed by 60%
Level 3 - Increases attackspeed by 80%
Level 4 - Increases attackspeed by 100%
Manacost: 90/90/90/90 mana
Cooldown: 22/20/18/16 seconds
Casting Time: Instant/instant/instant/instant
Casting Range: N/A
Note: You do not lose controll over your movement, only over who you attack.
Heavy Drop (Active. No Target)
Gorbus throws his upper body in the air and then causes his massive appearance to crash down on the earth, sending a powerfull shockwave through the ground in 300 AOE around him. This shockwave stuns nearby enemies for a short duration, after which they slowly regain their normal movement.
Level 1 - 100 damage, 0,5 second stun, after which the enemy regains his speed over 1,5 second.
Level 2 - 150 damage, 0,5 second stun, after which the enemy regains his speed over 2 seconds.
Level 3 - 200 damage, 0,5 second stun, after which the enemy regains his speed over 2,5 seconds.
Level 4 - 250 damage, 0,5 second stun, after which the enemy regains his speed over 3 seconds.
Manacost: 110/130/150/170
Cooldown: 27/25/22/19 seconds
Casting Time: Instant/instant/instant/instant
Casting Range: 300/300/300/300 radius
Drums of War (Passive)
Gorbus is equipped with a pair of mighty drums. As Grarg hits these drums, he can motivate nearby enemies in a 450 radius and increase their power and speed, depending on the melody he drums. Drumming the Drum of Might increases nearby units' damage, while drumming the Drum of Haste increases their movement and attackspeed..
Level 1 - A maximum of 10 drums in total.
Level 2 - A maximum of 20 drums in total.
Level 3 - A maximum of 30 drums in total.
Level 4 - A maximum of 40 drums in total.
Manacost: N/A
Cooldown: N/A
Casting Time: N/A
Casting Range: 450/450/450/450 radius
Drum of Might (active, no target)
Gorbus left drum is named the "Drum of Might". Hitting this drum will motivate him and nearby allies to hit their opponents harder then usual. Every Drum added to the Drum of Might will increase the damage bonus from Drums of War by 1%.
Effect - Adds 1 drum to the Drum of Might
Casting Range: N/A
Casting Time: instant
Cooldown: 1
Mana Cost: 0
Drum of Haste (active, no target)
Gorbus right drum is named the "Drum of Haste". Hitting this drum will motivate him and nearby allies to move and act more swiftly on the battlefield. Every Drum added to the Drum of Haste will increase the AS bonus from Drums of War by 1%, and its MS bonus by 0,3%.
Effect - Adds 1 drum to the Drum of Haste
Casting Range: N/A
Casting Time: instant
Cooldown: 1
Mana Cost: 0
Haste of the Beast (Passive)
Though kodos are generally slow and peacefull creatures, Gorbus has been raised for war. Though his initial pace of but slow and calm, he will speed up as he has to travel more and more. Eventually, the massive monster will charge forward at a dazzling speed and knock whoever dares to cross its path away. Hs movement however is stopped when he knocks someone away. When Gorbus stops moving, the speed bonus resets itself..
Level 1 - Adds 1 MS for every 100 units of distance moved. When moving at a speed greater then 430, you will receive the charge buff. The first unit hit while charging stops your movement, but is knocked back 400 distance and takes 130 damage.
Level 2 - Adds 1,5 MS for every 100 units of distance moved. When moving at a speed greater then 430, you will receive the charge buff. The first unit hit while charging stops your movement, but is knocked back 400 distance and takes 190 damage.
Level 3 - Adds 2 MS for every 100 units of distance moved. When moving at a speed greater then 430, you will receive the charge buff. The first unit hit while charging stops your movement, but is knocked back 400 distance and takes 250 damage.
Manacost: N/A
Cooldown: N/A
Casting Time: Instant/Instant/Instant
Casting Range: N/A
Ice Spear
Tu'kii's spear is imbued with ice magic,each stirke has a chance to freeze the target and deal damage over time
Level 1 - 15% Chance, Last 5 Second, 20 Damage/sec
Level 2 - 20% Chance, Last 5 Second, 20 Damage/sec
Level 3 - 30% Chance, Last 10 Second, 20 Damage/sec
Level 4 - 35% Chance, Last 10 Second, 25 Damage/sec
Manacost : N/A
Cooldown : N/A
Casting Time : Passive
Survivor (may change)
Tu'kii passed his life alone, in the frozen land of northrend.The harsh environnment improved his strenght
Level 1 - 10% Damage Bonus, 15% Movespeed
Level 2 - 20% Damage Bonus, 15% Movespeed
Level 3 - 25% Damage Bonus, 20% Movespeed
Level 4 - 35% Damage Bonus, 25% Movespeed
Manacost : N/A
Cooldown : N/A
Casting Time : Passive
Ice Trap
Tu'kii places his deadly traps, the Ice trap.When an enemy come nearby,the trap freeze all enemies withing 400 range.After being frozen,their speed is reduced for 5 seconds
Level 1 - Freeze last 2 Second
Level 2 - Freeze last 3 Second
Level 3 - Freeze last 4 Second
Level 4 - Freeze last 5 Second
Manacost : 100/110/120/120
Cooldown : 14
Casting Time : Instant
Flurry of Spear
Ku'tii goes in to a madness, his attack speed is increases and he throw additionnal spears.Last 10 Second
Level 1 - 40% Attack Speed,1 additionnal spear
Level 2 - 60% Attack Speed,2 additionnal spear
Level 3 - 80% Attack Speed,3 additionnal spear
Manacost : 130/130/120
Cooldown : 30/30/30
Casting Time : Instant
Would you be OK with that Furby? It may not originally be made for you, but it was never used so you shouldnt get any problems.
No problem, that's good. I just don't want heroes or abilities from Dota.
sjakie I like your Kodo Rider! Very much! I'm sure I'll use him in my map.
And soul_reaper, no offense but sjakie's Kodo Rider seems better to me.
Run for your life!
Active, No target, Instant.
As a sheep, Sheepy needs to be able to escape from danger unless he want's to become dinner. Increases movespeed by 20/30/40/50% for 8 seconds.
Improved senses
Passive.
Getting caught from behind is no good. Thus, Sheepy learned to sense enemies from greater distances. Increases sight range by 100/200/300/400
Charge!
Active, Unit target, Instant
Sheepy jumps onto an enemy, stunning them and dealing damage. Deals 80/160/240/320 damage and stuns for 1/1.5/2/2.5 seconds.
Sheep Army
Active, No target, Instant
Sheepys sheep friends comes onto the battlefield and runs over enemy units. Each sheep deals 30/50/80 damage.
(Pretty much like Stampede, but you probably have to trigger it if you want the sheeps to look like they're moving)