"!" Over the quest giver

world23wc3

Member
Reaction score
6
Anyone know how to make an yellow ! above the quest givers head ? Like in wow.

Would be greatful for an answer.

Plx Help
 

NindoOne

TH.net Regular
Reaction score
17
Anyone know how to make an yellow ! above the quest givers head ? Like in wow.

Would be greatful for an answer.

Plx Help

Trigger:
  • Untitled Trigger 001
    • Events
    • Conditions
    • Actions
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl


There you go!
 

Aaronx

New Member
Reaction score
6
You'll also want to create an integer variable for every quest giver you have, and have it set it to the last created special effect, so when you get the quest, it goes away. Unless there's a different way that I'm not thinking of, or you want the mark there the whole time.
 

Happysmiley

New Member
Reaction score
22
Trigger:
  • Untitled Trigger 001
    • Events
    • Conditions
    • Actions
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl


There you go!

Needs a condition right?

Trigger:
  • Untitled Trigger 001
    • Events
      • (Yourquestgiver) Notices a target in range
    • Conditions
    • Actions
      • Special Effect - Create a special effect attached to the overhead of (Yourquestgiver) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
 

NindoOne

TH.net Regular
Reaction score
17
Needs a condition right?

Trigger:
  • Untitled Trigger 001
    • Events
      • (Yourquestgiver) Notices a target in range
    • Conditions
    • Actions
      • Special Effect - Create a special effect attached to the overhead of (Yourquestgiver) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl

He just asked of HOW to do the "!"
The rest is up to him so i just gave him the action:thup:
 

world23wc3

Member
Reaction score
6
Needs a condition right?

Trigger:
  • Untitled Trigger 001
    • Events
      • (Yourquestgiver) Notices a target in range
    • Conditions
    • Actions
      • Special Effect - Create a special effect attached to the overhead of (Yourquestgiver) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl


Do you make Events
(Yourquestgiver) Notices a target in range

Do you make them in deafault world editor ?
And how you them ? :D
Please
 

millzy

Ultra Cool Member
Reaction score
44
u should also set it as a vairible and destroy it when the unit leavs the range it will leak
 
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