[TD] Unit walks back after ordering to region..

M

Mister

Guest
I've been working on a td, and it seems the the heavyer part of creeps i send to the middle of the map, seem to walk back...

I think this is easily fixed, but i don't know how..

Can anyone give me some advise?

I just got something in my head, saying i should goto the game constands and change the creep guard return distance.. So never mind..
 
A

Aw2k6

Guest
Bumping this, as I've had the problem on one of my own maps, and it's in need of bumping anyways, page 3 :p
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,494
Well, yes, creeps, or neutrals in general, respect two gameplay constants:
Creep - Guard return time
Creep - Guard return distance

With really high values, like 10000, they won't return any time soon.


Alternatively, use one of the players 1 - 12 instead.
 
S

ShadeShadow

Guest
Same Problem

I have the exact same problem right now and I'm hoping if someone can give a better clarification on where I can find where the gameplay constant is? :banghead:
 
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