Snippet Unit States

Jesus4Lyf

Good Idea™
Reaction score
397
I don't care how old this is.

I want it useful and I WANT IT USEFUL NAO!
JASS:
struct $name$

-->
JASS:
struct $name$ extends array

AND YOU KNOW IT! ;)

Edit: Wait, why does only one of them lack this? ...

And I want a lower case version! Makes most sense to me. :thup:
Easier typing. XD

Edit 2: Err. Nasty conflicts with X and Y and my global vars in my map! :p Meh
And this seemed so cool for all of 5 minutes... :(
 

Romek

Super Moderator
Reaction score
963
Fixed that, though that doesn't make it any more useful...

> Edit: Wait, why does only one of them lack this? ...
Forgot? :p

> And I want a lower case version! Makes most sense to me.
/sigh

> Edit 2: Err. Nasty conflicts with X and Y and my global vars in my map! Meh
Not much I can do about that. :p
 

Viikuna

No Marlo no game.
Reaction score
265
I like that : syntax. Its pretty nice also for stuff like:


JASS:
 if u:isAlive and not u:isBuilding and not u:isMechanical and u:isHero then


So its cool, although, if you are using UnitProperties you already have most of this stuff anyways.
 

Viikuna

No Marlo no game.
Reaction score
265
Its probably the coolest vJass system there is. Dont you remeber when we argued about how KT2 cant replace TimerUtils, since it cant be so precise than what is needed for stuff like dynamic evasion?

Anyways, Cassiel removed UnitProperties from wc3c and uploaded it to hive some days ago, so you can now find it from here: link
 
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