Completed the spell Lightning Bolt. Please read the READ ME before import.
Nice, it's what i wanted !
Completed the spell Lightning Bolt. Please read the READ ME before import.
really out of topic but can you tell me how [and when you can] change your name [example : you gad Glenphir and now your name is Ayanami]
@ TheKnight
About your Dark Grasp, it's an target point-area spell? So the enemies are dragged to the center of the target area then dragged towards the caster?
Pm a user with power, moderator or administrator.
Completed Powerful bash, but I renamed it to Charging bash since it fit the description more. Hope you like it :thup:
Holy crap.. I finished the entire spell and now I lost it because of some saving problems... This sucks...
Edit: Okay.. I finally redid Charging Bash. Hope you like it..
Do tell me if there's a problem
hey Ayanami...i found a problem in the spell Shadow Step Trap you made for me... If the dragged unit is blocked by another unit the spell stops and the unit isnt damaged where i have to add turn collision off/turn collision on ??
im confused of all your hashtable custom scripts and hashtable itself so i have to ask....
thanks in advance
happy
[B]Spell Name: [I]CHRONOMITES (AUTOCAST)[/I][/B]
[B]Description:[/B] Each shot fired reduces target's movespeed while increasing caster's attackspeed.
[I]Must stack up to six times.[/I]
[B]Code Preference:[/B] GUI, if possible
[B]Spell Type:[/B] MUI
[B]Level 1:[/B] 3% movespeed reduction to target; 10% increased attackspeed to caster.
[B]Level 2:[/B] 4% movespeed reduction to target; 15% increased attackspeed to caster.
[B]Level 3:[/B] 5% movespeed reduction to target; 20% increased attackspeed to caster.
[B]Others:[/B] Sample hero to be used should be Nerubian Queen. Must be ranged.
([I]about 450 attack range[/I]) Hero's normal attack projectile [B]must not return[/B] to the Hero.
([I]Just like the Nerubian Creeps do[/I]) But if this skill is casted/autocasted, then the projectile
[B]must return[/B] to its caster. ([I]with the idea that the skill drains target's movespeed and
converts to attackspeed for the hero.[/I]) One last thing to consider: buff level must show its
true level at status queue; both buff and debuff.
([I]must not show "[B]Chronomites - [Level 7][/B]" or something[/I])
Can I still throw request in? Okay here's mine...
Code:[B]Spell Name: [I]CHRONOMITES (AUTOCAST)[/I][/B] [B]Description:[/B] Each shot fired reduces target's movespeed while increasing caster's attackspeed. [I]Must stack up to six times.[/I] [B]MUI:[/B] YES [B]Level 1:[/B] 3% movespeed reduction to target; 10% increased attackspeed to caster. [B]Level 2:[/B] 4% movespeed reduction to target; 15% increased attackspeed to caster. [B]Level 3:[/B] 5% movespeed reduction to target; 20% increased attackspeed to caster. [B]Others:[/B] Sample hero to be used should be Nerubian Queen. Must be ranged. ([I]about 450 attack range[/I]) Hero's normal attack projectile [B]must not return[/B] to the Hero. ([I]Just like the Nerubian Creeps do[/I]) But if this skill is casted/autocasted, then the projectile [B]must return[/B] to its caster. ([I]with the idea that the skill drains target's movespeed and converts to attackspeed for the hero.[/I]) One last thing to consider: buff level must show its true level at status queue; both buff and debuff. ([I]must not show "[B]Chronomites - [Level 7][/B]" or something[/I])
-> Ayanami is there any way to add a buff to the unit using Evasion? other then using dummy units? or is that the only way?
what i mean is the eye candy sir/ma'am. kinda like crypt fiend's ability's spider attack(?).
Sample hero to be used should be Nerubian Queen. Must be ranged.
(about 450 attack range) Hero's normal attack projectile must not return to the Hero.
-> Ayanami is there any way to add a buff to the unit using Evasion? other then using dummy units? or is that the only way?
I concluded it wasn't important lolDo you still need this done? If you use the ability "Tornado (Slow Aura)", no spell book is needed.