Ranger
Rangers are agile warriors who excel at ranged combat and fighting in wilderness areas. (A brief description)
Base hit points: 500 (optional)
Base mana: 300 (optional)
Skills: Ensare, Critical Strike, Camouflage (list of the abilities the unit has)
Should abilities have a short desc. As the abilities are important to these units.
Ranger
Rangers are agile warriors who excel at ranged combat and fighting in wilderness areas. (A brief description)
Skills:
Ensare - Traps a target unit in ropes, removing their ability to move for several seconds
Critical Strike - (Passive) Gives a 15% chance to deal double damage on each attack
Camouflage - Allows the Ranger to go invisible for a short time. If s/he attacks to break camouflage, h/she will deal bonus damage
[color=red]Bloodlust[/color]
Increases the power of a unit, raising attack power.
[color=lightblue]Level 1:[/color] +30 Damage
[color=lightblue]Level 2:[/color] +45 Damage
[color=lightblue]Level 3:[/color] +50 Damage
[color=lightblue]Cooldown:[/color] 60 seconds
High-Priest 450gold
Support caster focused in non-combat spells.
Role: Dispel and Healing.
Abilities:
Dispel - Removes buffs from ALL units in target area and damages summoned units.
Rejuvination - Heals target units health over time.
How does that work out?