>>That is annoying, and i seems to make the proper use of more than the maximum amount of tiles impossible. There has to be a way around that, since many RPGs use far more than the normal amount of tiles (Twilight ORPG, GOH ORPG, Black Road,...). My question: How to use more than the maximum amount of tiles without messing up existing ones?
I see your question went unanswered. There is a way but it is time consuming. There is a action under Enviroment which allows terrain to be changed. That can be used to give more terrain choices but will only be seen in-game. Hope that helps
okey so its maby better for me to use the one blizzard uses when i convert? That gives me 1 directly or is the other faster?? Since there is really no big problem so just write +1
I have a problem now. A trigger wont remove item in slot 1. I have these lines
call RemoveItem( UnitItemInSlot(u, 1) )
call RemoveItem( UnitItemInSlot(u, 2) )
call RemoveItem( UnitItemInSlot(u, 3) )
call RemoveItem( UnitItemInSlot(u, 4) )
call RemoveItem( UnitItemInSlot(u, 5) )
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.