For some reason I got invited into the BETA 10 days before the release, and I went straight into the editor. I wanted to try my hand at a TPS even though I probably won't release it as there will be way to many of those.
Now I opened wingdnosring Third Person Shooter System to learn a bit...
Ok, I need some help here. I can't play like this anymore.
The problem: Whenever I'm playing a 3D game, my computer will run fine for some time, then slowly lose FPS until it becomes barely playable. At this time the CPU usage is at 100%, though there isn't a specific program taking up the...
I know this is a simple question but I can't seem to find the answer. How do I make towers attack Heros first, after other units? A lot of threads I've searched under say to change the Stats - Priority setting, but even after I've made the Hero's priority larger, the towers still go after the...
Ok, here's one I can't seem to figure out. I used Andrewgosu's Tutorial to make a spellbook with 2 spells, Permanent Immolation (Neutral Hostile 2) and Permanent Invisibility.
My goal is to make one of the abilities in the spellbook appear on the hero and then disappear 60 seconds later, every...
So, I have this website that allows the users to make a map based on placing images on ground, mask, or fringe layers. They select their "tiles" from a bunch of images, place them somewhere on a layer, and then repeat. All using JavaScript.
The problem is, when the user tries to scroll...
It's rather hard to explain in the title, so here's a better explanation.
I have a custom building that sells items. I have 2 instances of that building on my map, one for each force.
I need a way to make it so when you buy an item from one of the shops, and the stock goes to 0 and it...
I'm sorry, but I've tried and tried, I've looked through 2 different leak tutorials, I've used the leak checker, I've looked over and over my triggers, but I'm lost.
I got most of the leaks, but there are still enough leaks to cause moderate lag and also lock up the game for 5 minutes or so...
Sorry if this was posted before, I couldn't find anything that worked.
Ok, so, I have a line of trees. A long line. At certain points in the line, there are towers. It looks something like this (where "*" are trees and "[]" are towers)...
I just finished fixing all of the memory leaks in my map, and I went to test it. I noticed one of my player loops to disable a skill wasn't working, so I went and looked. This is it:
Set PlayerGroup = (All players)
Player Group - Pick every player in PlayerGroup and do...
Sorry if this was already posted, I don't have time to check.
For no apparent reason, we get random errors during my gameplay of my map. These errors tell me the application had to close and gives me a file path for a file ending in .cpp (C++ file, if I'm not mistaken). The file path is...
Ok, I'm having the weirdest problem I have had yet. It's probably just me missing some simple detail that I should know about but I don't, but I still can't figure it out.
Correct me if I'm wrong, but in every other custom map I've seen, if a player is set to "User" in the editor and that...
Hello, this may be a very simple question that I just never needed to find the answer so I don't know it, but here goes.
I'm making a castle siege map, where 4 players defend a castle against masses of units attacking. The goal is basically to survive for 30 minutes. You lose if the last 4...
Another LotGD site, however, I've been told by my players that this one is one of the best out there.
Come join a world terrorized by a dreaded Green Dragon! Do you have what it takes to defeat it?
A great Text-Based, Browser-Based Online RPG with many features, including Online and Offline...
I know I've seen this somewhere before but I can't find it now.
In my map, there's a charged item called a "Healing Potion". All heroes have a health potion in their inventory slot 1 with 3 charges. My problem is that when it's used, all 3 charges are used and the item dissapears, instead of...
Ok, i'm working on yet another version of helms deep, but this one is good. I wanted to find a good solution to the gates so I made these three triggers. One to open it, one to close it, and one to turn off the first two when it dies.
The open trigger stores the gates health in a variable...
Is there any way I can make shades and other non-corpse leaving units to leave a corpse? I have a trigger that takes 6 secconds while creating effects at that unit, but since a shade doesn't leave a corpse, it's gone and it only targets the center of the map. I cannot use a variable, becuase...
I just started a maul, and I'm already stuck. I have one element already done, except for one problem. One of the towers (the best one, in fact) uses a really powerful form of Rain of Fire. The problem is, whenever I build it and it attacks, it provokes the creeps to attack all of my towers.
I...
I was making a site for my map and, being too lazy to go through and take screenshots of each non-custom icon in my game, I was wondering if there was a way to get them out of the world editor, like export them into JPGs or TGA. If not, is there an online source I can get the icons from? Or at...
I am having some trubble. I changed polymorph to work on heroes (yes I know I could've used hex). Now, I have a basic NPC AI on my map. The problem is, when I tell them to attack-move, and they get polymorphed, their attack-move order becomes viod and they just stand there while the others push...
How do I remove the value (aka make it null, blank, nothing, etc.) of a certain field in the Game Interface and/or Constants windows?
I was trying to remove the "our ally's town in under siege" sound in the Game Interface because none of the allies have any towns that aren't invulnerable...