2 Passive-Aura Spell Requests

RodyisGod

New Member
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Well, ive been looking around to make this spell, which sounds very easy in my ears. But i just couldn't find a solution.

I just need a simple Aura Spell that gives the unit Health and armor bonus.
NO idea how to do both. Thanks =]

Then i need another aura spell.
It should give: ..% more Damage, [Trueshot Aura] and ..% more chance to Critical strike. [Critical Strike].

At both spells the problem is, that i dont know how to combine 2 spells with triggers :S

Thank you very much
 

Whisky

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45
For the first one make three non-hero liferegen/unholy auras auras, one spellbook and one devotion aura. Put the regen auras to the spellbook, give it to your hero when he learns devotion aura and disable it. Then just level the book with triggers as the hero levels the devotion aura.

Second one is a little more complicated, since you need a trigger to check every 1-2 seconds the units affected by the trueshot aura.

Trigger:
  • Critical Aura Loop
    • Events
      • Time - Every 1.50 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) has buff Trueshot Aura) Equal to True
            • Then - Actions
              • Unit - Add (Spellbook containing critical strike) to (Picked unit)
              • Player - Disable (Spellbook containing critical strike) for (Picked player)
            • Else - Actions
              • Unit - Remove (Spellbook containing critical) from (Picked unit)


Well it is probably simplest possible way to do it, and if you want it to have levels and be MUI or MPI I need to think a bit..
 

RodyisGod

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5
For the first one make three non-hero liferegen/unholy auras auras, one spellbook and one devotion aura. Put the regen auras to the spellbook, give it to your hero when he learns devotion aura and disable it. Then just level the book with triggers as the hero levels the devotion aura.

Second one is a little more complicated, since you need a trigger to check every 1-2 seconds the units affected by the trueshot aura.

Trigger:
  • Critical Aura Loop
    • Events
      • Time - Every 1.50 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) has buff Trueshot Aura) Equal to True
            • Then - Actions
              • Unit - Add (Spellbook containing critical strike) to (Picked unit)
              • Player - Disable (Spellbook containing critical strike) for (Picked player)
            • Else - Actions
              • Unit - Remove (Spellbook containing critical) from (Picked unit)


Well it is probably simplest possible way to do it, and if you want it to have levels and be MUI or MPI I need to think a bit..

yes i need ;p for orpg
 

Whisky

New Member
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45
Right right... Just give different buffs for each level of trueshot aura.

Trigger:
  • Critical Aura
    • Events
      • Time - Every 1.50 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Or - Any (Conditions) are true
                • Conditions
                  • ((Picked unit) has buff Trueshot Aura 1) Equal to True
                  • ((Picked unit) has buff Trueshot Aura 2) Equal to True
                  • ((Picked unit) has buff Trueshot Aura 3) Equal to True
            • Then - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Picked unit) has buff Trueshot Aura 1) Equal to True
                • Then - Actions
                  • Unit - Add Critical spellbook 1 to (Picked unit)
                  • Player - Disable Critical spellbook 1 for (Picked player)
                  • Unit - Remove Critical spellbook 2 from (Picked unit)
                  • Unit - Remove Critical spellbook 3 from (Picked unit)
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • ((Picked unit) has buff Trueshot Aura 2) Equal to True
                    • Then - Actions
                      • Unit - Add Critical spellbook 2 to (Picked unit)
                      • Player - Disable Critical spellbook 2 for (Picked player)
                      • Unit - Remove Critical spellbook 1 from (Picked unit)
                      • Unit - Remove Critical spellbook 3 from (Picked unit)
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • ((Picked unit) has buff Trueshot Aura 3) Equal to True
                        • Then - Actions
                          • Unit - Add Critical spellbook 3 to (Picked unit)
                          • Player - Disable spellbook 3 for (Picked player)
                          • Unit - Remove spellbook 1 from (Picked unit)
                          • Unit - Remove spellbook 2 from (Picked unit)
                        • Else - Actions
            • Else - Actions
              • Unit - Remove spellbook 1 from (Picked unit)
              • Unit - Remove spellbook 2 from (Picked unit)
              • Unit - Remove spellbook 3 from (Picked unit)


The middle of the trigger are just to prevent a unit from having two different critical strikes if there are two different level aura sources nearby..

Edit: Added my testmap; I didn't make any abilities so just import the trigger.
 

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RodyisGod

New Member
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5
thanks +rep i think if i can figure out how to do it =]

Edit: Can u explain what to do with the trigger, what objects to make etc.

And how does that trigger reconise which level it is? by buff? i dont get it ;D
 

Slapshot136

Divide et impera
Reaction score
471
The middle of the trigger are just to prevent a unit from having two different critical strikes if there are two different level aura sources nearby..

i dont think that's necessary as aura's dont stack anyways
 

Whisky

New Member
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45
@ Slapshot: Okay you are right.. I just thought that those auras would stack since they have different buffs (at different levels)

@ RodyIsGod: Yes, the buff does the trick: You need to create X amount of buffs, X being the number of levels your ability has.
The other abilities require some work if the X is large number, but since copy-paste is there to help you it shouldn't be to hard. Just make X unit ability criticals, X unit spellbooks - and, the most important, your trueshot aura.
Then look at that trigger I posted before and think how to put them in.

Good luck with your orpg :)
 

RodyisGod

New Member
Reaction score
5
@ Slapshot: Okay you are right.. I just thought that those auras would stack since they have different buffs (at different levels)

@ RodyIsGod: Yes, the buff does the trick: You need to create X amount of buffs, X being the number of levels your ability has.
The other abilities require some work if the X is large number, but since copy-paste is there to help you it shouldn't be to hard. Just make X unit ability criticals, X unit spellbooks - and, the most important, your trueshot aura.
Then look at that trigger I posted before and think how to put them in.

Good luck with your orpg :)

Ill do it tomorrow, im exhausted. :D.

30 Spells coming up!, and i sure post some other threads where i need help, as this were not really amazing spells :D
 
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