A little help with Condition

TomTTT

New Member
Reaction score
44
So.. i made a map and im kind of in need a help with a Condition (If it exists?)
I want that a unit Dies blablabla, and then i that if owner of unit belong to Group 1, then do this and that, and if owner of unit belong to Group 2, do that and this (just stupid stuff xD)
There is no trigger cause i couldnt figure this out but generaly:
Trigger:
  • Events
    • Unit - A Unit Dies
    • Conditions
      • HELP!
    • Actions
      • You got it..
 

Endurance

New Member
Reaction score
2
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Owner of (Dying unit)) Equal to (Random player from (YourPlayerGroup)
    • Then - Actions
    • Else - Actions
 

TomTTT

New Member
Reaction score
44
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Owner of (Dying unit)) Equal to (Random player from (YourPlayerGroup)
    • Then - Actions
    • Else - Actions

EDIT: Not working man... Tried, just dont do anything.
 

hopy

Active Member
Reaction score
64
Trigger:
  • (Owner of (Dying unit)) Equal to (Random player from (YourPlayerGroup)
I do believe this would give you about a 1/12 chance of the trigger... (Random player from (YourPlayerGroup) means: "Pick one random person from (YourPlayerGroup) and if it's equal to (Owner of (Dying unit)) than do .... ...

So this would add a random chance depending on the amount of players... an interesting option, but not what he was looking for I think.

What you'd be looking for is more like "(Owner of (Triggering Unit)) is in Player_Group equal to true", which would be a bolean condition (true or false). I don't have the editor here at the moment though so I cant search the exact thing.
 

TomTTT

New Member
Reaction score
44
I do believe this would give you about a 1/12 chance of the trigger... (Random player from (YourPlayerGroup) means: "Pick one random person from (YourPlayerGroup) and if it's equal to (Owner of (Dying unit)) than do .... ...

So this would add a random chance depending on the amount of players... an interesting option, but not what he was looking for I think.

What you'd be looking for is more like "(Owner of (Triggering Unit)) is in Player_Group equal to true", which would be a bolean condition (true or false). I don't have the editor here at the moment though so I cant search the exact thing.

Okay, Okay, LAST edit:
I set the if owner of killing unit is in Teams[2] Equal to False, instead of is in Teams[1] Equal to True, and now it works tested few times.
 

feistaghelm

New Member
Reaction score
2
specific dying unit trigger

Trigger:
  • Multi Dying Unit
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Killing unit)) Equal to Player 1 (Red)
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Dying unit)) Equal to Player 2 (Blue)
        • Then - Actions
          • -------- whatever action you want --------
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Dying unit)) Equal to Player 3 (Teal)
            • Then - Actions
              • -------- whatever action you want --------
            • Else - Actions


Just keep adding how many if/then/actions you need for each player. Long code but tested and works.
 
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