I have a Unit using Preserver C model.
I gave it an ability of of Effect-target type named "abil1".
Now I added an actor that will play the unit's attack animation when he cast the ability "abil1".
It works apparently, but after the attack animation played there is a short duration where the unit
(if you order him to move) will just hover, then it will walk again.
My first reaction is to kill the animation I imposed on "abil1", but it kills the animation even before the attack animation plays, rendering no visible animation at all.
I tried a lot of variations, I don't seems to get around it.
How does an actor for ability typically made? or what method is normally used?
what did I do wrong here?
(and there I was thinking I'm starting to get a hang of actors)
I gave it an ability of of Effect-target type named "abil1".
Now I added an actor that will play the unit's attack animation when he cast the ability "abil1".
It works apparently, but after the attack animation played there is a short duration where the unit
(if you order him to move) will just hover, then it will walk again.
My first reaction is to kill the animation I imposed on "abil1", but it kills the animation even before the attack animation plays, rendering no visible animation at all.
I tried a lot of variations, I don't seems to get around it.
How does an actor for ability typically made? or what method is normally used?
what did I do wrong here?
(and there I was thinking I'm starting to get a hang of actors)