Add ability when in a distance to unit

kasilopana

New Member
Reaction score
1
Heya ;)

I want to make it so when my hero is in a distance of 1.0 to a specific unit owned by player 0 the Hero gains a specific ability, and the unit is being killed.. Like an item you run thru, which adds an ability.. How is that made? Have been trying for hours now.. =)
 

Frozenwind

System maker
Reaction score
99
Code:
Events
    time - every 0.5 seconds of game-time
Conditions
Local Variables
    unit_var
Actions
    Unitgroup - pick every unit of type "item"
        set unit_var = (Picked Unit)
        Unitgroup - pick every unit within region ((Position of (Picked Unit)), 1.0)
            unit - add ability X to (Picked Unit)
            remove unit_var from the game
            Skip Remaining Actions //Like this only one unit can take the item, else multiple units will take it if they arrive at the same time
 

kasilopana

New Member
Reaction score
1
Code:
Events
    time - every 0.5 seconds of game-time
Conditions
Local Variables
    unit_var
Actions
    Unitgroup - pick every unit of type "item"
        set unit_var = (Picked Unit)
        Unitgroup - pick every unit within region ((Position of (Picked Unit)), 1.0)
            unit - add ability X to (Picked Unit)
            remove unit_var from the game
            Skip Remaining Actions //Like this only one unit can take the item, else multiple units will take it if they arrive at the same time

Can't find the "Unitgroup - pick every unit of type"

Be more specific please..
 

Frozenwind

System maker
Reaction score
99
I recommend you use the search function. If you go to "unitgroup tab" you can just type in "pick every" and you can't miss it. The alternative function is "For each unit in unitgroup" for which you set the unit var to "temp_unit" and skip the function "set temp_unit = (Picked Unit)"
 
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