adding targeted as classification

Gryffin

New Member
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6
this is what I've got so far. it doesn't work.
the ability is based on slow, with structures added to allowable targets.

Vulnerable Copy
Events
Unit - Moon Magess 0004 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to Vulnerable2
Or - Any (Conditions) are true
Conditions
(Unit-type of (Target unit of ability being cast)) Equal to Mur'gul Den
(Unit-type of (Target unit of ability being cast)) Equal to Harpy Nest
Actions
Unit - Remove classification of A structure from (Target unit of ability being cast)
Unit - Add classification of A ground unit to (Target unit of ability being cast)
Unit - Add classification of A flying unit to (Target unit of ability being cast)

I try to attack said building with my other units but it wont allow it.
 

Emu.Man00

New Member
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wat does it say when u try to attack it?
im not sure but in theory (and logicaly) a unit cant be a ground unit AND a flying unit -.-"
thus making the 2nd action completly useless
 

Gryffin

New Member
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6
for one it says must target air unit. for the other it says cannot target buildings. I tried removing one of the action but it did not make a difference. Any other ideas?
 

Emu.Man00

New Member
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cannot target buildings will always happen unless u change it in object editor; change on the building 'is a building' I think u want it only able to be used on the building under a circumstance, so u can trigger that
make a unit variable (target)
in ur first trigger add as an action
Code:
set unit == target unit of ability being cast
Code:
unit-[starts casting an ability/is attacked]
conditions-[target unit of ability being cast/attacked unit] == unit
actions-order (casting unit) to stop
and 2nd one is when u do 'add classification flying' it removes the classification 'ground unit' and is thus unattackable by anyone melee with an orb. Does it need the flying classification for something specific? if not just delete it
 

Gryffin

New Member
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6
I tried removing one of the add classifications, but it did not make a difference. The ability casts fine, and I think the rest of the code works fine as well. Its just that adding the classification isnt doing what I want it to. I want the building to be able to be targeted as an air unit, or a ground unit, or both, once the ability is cast.
 

MoonSlinger

I Love using Cheap Tricks... only Results matters
Reaction score
74
I don't have WE with me at the moment.
So I cannot verify triggers.

But you can try to do a work-around.
- Make a duplicate of your "Mur'gul Den" in the object editor
- Set it to be targeted as Air / Land / whatever your want.
- Use a Trigger to replace the structure when your Hero cast the spell.

Repeat for all buildings.
 

Gryffin

New Member
Reaction score
6
yeah, I thought about that. Maybe I'll try it. But if anyone comes up with another way, I'd love to hear it.
 
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