Aeyl's Difficulty System
This is a very simple system consisting of two triggers that will determine the difficulty of creeps at the beginning of the game. It is easily customizable. One trigger checks the amount of (User) players present and then sets the difficulty. It will then give the difficulty (which is an ability variable) to all enemy units. If a player leaves it will check the amount of user players left and change difficulty if necessary. It only features two difficulties (normal and hard) but like said before, it is easily customizable.
Difficulty Check:
Difficulty Re-Check:
Please give me credit if you decide to use it <3 and +rep me if it helps!
Thanks,
Aeyl