System Aeyl's Difficulty System

Aeyl

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Aeyl's Difficulty System

This is a very simple system consisting of two triggers that will determine the difficulty of creeps at the beginning of the game. It is easily customizable. One trigger checks the amount of (User) players present and then sets the difficulty. It will then give the difficulty (which is an ability variable) to all enemy units. If a player leaves it will check the amount of user players left and change difficulty if necessary. It only features two difficulties (normal and hard) but like said before, it is easily customizable.

Difficulty Check:



Difficulty Re-Check:



Please give me credit if you decide to use it <3 and +rep me if it helps!
Thanks,
Aeyl
 

Attachments

  • Aeyl's Difficulty System.w3x
    17.4 KB · Views: 183

Komaqtion

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Why have the event "Map Initialization" when you still wait 2 seconds ? :S

Change to "Time - Elapsed game-time is 2.00 seconds" ;)

Your triggers also leaks alot !

Try reading a tutorial on how to remove leaks, like this one:
http://www.thehelper.net/forums/showthread.php?t=27219

You should also make some configurables, like which players units will get the "Difficulty" ability, or better yet, use a Player-Group, so that several players can have it ;)
 

Aeyl

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Changed my triggers. Sorry, I'm noob at using any kind of JASS. Hopefully this all works and stops leaks.
 

Komaqtion

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Second trigger still leaks 2 unit-groups, and also these conditions leaks a force (player-group :p):
Code:
(Number of players in [COLOR="Red"](All players matching (((Matching player) controller) Equal to User))[/COLOR]) Greater than or equal to 5

That still creates a force ;)
 

Aeyl

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Okay! Hopefully I've finally fixed it for good! Updated attachment map and pics.
 
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