Animation - Backwards

Tawnttoo

New Member
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36
Is there a way of triggering a unit's animation backwards? Preferably not JASS since I can't understand it.
 

Viikuna

No Marlo no game.
Reaction score
265
Link

That script is Jass, but if you read that thread + Pyrogasms post that is linked there, you porbably figgure out how to do it in GUI too.
 

Xorifelse

I'd love to elaborate about discussions...........
Reaction score
87
Trigger:
  • Custom Scrirpt: call SetUnitAnimationReverse( someUnit, animIndexInt, animDurReal, runSpeedReal, resetAnimBool )


Example:

Trigger:
  • Custom Scrirpt: call SetUnitAnimationReverse( GetTriggerUnit(), 0, 1, 200, true)
 

viktorpapa

New Member
Reaction score
2
my solution consist 1 function call and produces the same result...

here it is:
call SetUnitTimeScale(unit, -1.00)


-1 means the animation will be played reverse with the original speed.
 
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