Any Leaks in this trigger?

Komaqtion

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Nah, he has updated the code in post #12...

There aren't any location leaks anymore, though unit-leaks, yes...
But it doesn't really matter :p
 

Komaqtion

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Well, it's JASS stuff...
You don't really do this in GUI, because if you really are that picky of your leaks, you simply don't code in GUI as it's incredibly inefficient...
You code in JASS/vJASS ! :D
 

LearningCode

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Lol, I read the other post you put up, I think the unit leaks I thought I saw had to do with LastCreatedUnit and PickedUnit =x

Maybe there are no leaks xD
 

ianu74

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So basically, there are no leaks other than the unit leaks, but the trigger causes the game to lag?
 
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