If it doesn't make sense to you then this is what you do. Firstly, make a unit variable and in a trigger set it to a unit. Then in the trigger where you want the unit to perform the animation add a .1 second wait time so no other animation overrides the one you want it to perform. Next add a custom script like so.
As I've shown, you put the unit variable name in the paranthesis then a comma and then the animation integer of the animation you want it to perform.
To get the integer use something like WC3 Viewer. When looking at the animations of a model in the viewer remember to go in numerical order top to bottom counting the first animation as 0. In other words if it looked like this:
None
Stand 1
Stand 2
Stand 3
Attack 1
Attack 2
Say you want the unit to perform attack 2. Counting from stand 1 which counts as 0 you reach attack 2 as the integer of 4. So for that example, say your variable is Person then this is how your trigger should look at least.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!