Aura that increases damage taken from spells

EoW.chips

New Member
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Hey,
i wanna make an ability (aura) that increases damage taken from spells, like 20% more damage.

I think u know what i mean, has anyone an example ?
 

jackall

You can change this now in User CP.
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37
maybe try playing around with the Spell Immunity item spell giving it negative values
 

EoW.chips

New Member
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2
Like make a dummy aura, then check if unit have buff xyz, add spell to unit else remove spell ? Hmm something like that ?
 

tommerbob

Minecraft. :D
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110
You could use a damage detection system. Detect when spell damage is taken. If the target unit has the buff from your aura, deal extra damage. It would take more work because you would need to trigger all of your spell damage. But it would give you far greater control.
 

Medeam

New Member
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3
This works just fine....

Dummy aura as you said with elunes grace works exactly the way you wanted it too, did you know if you use negative values you can get spells to heal enemy or allied units?

Just a idea if you thought of elemental damage as in fire vs fire.
 

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