# Bouncing, vertical/horizontal detection help!

#### Arre

##### You can change this now in User CP.
Hello! Im working on a wc3 map but i got some problem. I want to make so when you take damage, you gets knockbacked and if you hit a wall you will bounce. I've googled it and search here to try find a easy way to detect if the wall is vertical or horizontal.

Here on thehelper i found one but of some reason it doesn't work on my map on the horizontalwalls. It works perfect on the vertical.

Heres the walldetection i use now created by MoonSlinger. I made some few changes like changing so it detecting the height of a cliff and increased the detectionrange infront of the unit from 30 to 180. I dont understand why it wont work?!

Code:
``````Slide
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in MovingUnits and do (Actions)
Loop - Actions
Set UnitPoint = (Position of (Picked unit))
Set MovePoint = (UnitPoint offset by 30.00 towards UnitMoveDirection[(Custom value of (Picked unit))] degrees)
Unit - Move (Picked unit) instantly to MovePoint
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at MovePoint) Equal to Lordaeron Summer - Dark Grass
Then - Actions
Game - Display to (All players) the text: Collision Detected
For each (Integer A) from 1 to 4, do (Actions)
Loop - Actions
Set TestPoint = (UnitPoint offset by 30.00 towards (90.00 x (Real((Integer A)))) degrees)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at TestPoint) Equal to Lordaeron Summer - Dark Grass
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Integer A) mod 2) Equal to 1
Then - Actions
Set UnitMoveDirection[(Custom value of (Picked unit))] = (0.00 - UnitMoveDirection[(Custom value of (Picked unit))])
Unit - Make (Picked unit) face UnitMoveDirection[(Custom value of (Picked unit))] over 0.00 seconds
Else - Actions
Set UnitMoveDirection[(Custom value of (Picked unit))] = (180.00 - UnitMoveDirection[(Custom value of (Picked unit))])
Unit - Make (Picked unit) face UnitMoveDirection[(Custom value of (Picked unit))] over 0.00 seconds
Else - Actions
Else - Actions``````

My question to you is, do you know another way?

no one????

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• The Helper:
https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
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Need to try something
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Hopefully this won't cause problems.
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Hmm
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I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
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See how we like that.
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I do not see a way to go past the 1st page of posts on the forum though
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It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
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Yeah I'm not sure what the deal is with the pagination.
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It SHOULD be there so I think it might just be an artifact of having an older style.
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I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
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I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
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RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
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What do you think Tom?
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I will have to get used to this.
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The latest news feed looks good
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I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
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This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/
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I'm not so sure, there's still a lot of Thursday left for it to become unhappy.
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