Can lag cause triggers to behave oddly?

meehael

New Member
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6
Hi all,

I've just played a map over hamachi LAN and I noticed some triggers occur twice and similar stuff. Could lag and high latency be a cause of that?

Thanks,
Regards!
 

ZeratuelX

New Member
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6
Most likely not. Lag pauses even the triggers. The errors you are receiving are most likely because of a syntax error or the maker forgot to make a code to disable the trigger. Did you make this map yourself?
 

ZeratuelX

New Member
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6
No problem. It's a common mistake when using the "every 0.01 seconds" event trigger and similar codes.
 

LightChaosma

New Member
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60
well, lag(in my map it is) does pause the trigger, but the game continues, in my map it spwans 25 units with an interval of 0.20 seconds. when i use a specific ability for the first time, there can be 2 seconds between unit 10 and 11. if this is also the case in your map, have something create all that first time lag in the first few seconds of the game. its much less anoying ;)
 
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