Builder Bob
Live free or don't
- Reaction score
- 249
I'm currently experimenting with movers as projectiles. They're great and all, but I can't help but be disappointed with being stuck with static projectile weapons. I'd like to change them in the trigger editor. Is it at all possible?
Example scenario why it is so important for me: I have a unit moving at high speed shooting a projectile. The projectile should have a start velocity equal to the unit, but it doesn't.
Anyone have a solution?
Example scenario why it is so important for me: I have a unit moving at high speed shooting a projectile. The projectile should have a start velocity equal to the unit, but it doesn't.
Anyone have a solution?