Can we detect when someone uses the mouse scroll wheel?

MintJulep

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I'd like to write a trigger where a player who uses the wheel, instead of zooming in like normal, switches between in-game "Camera 1" and "Camera 2"'s. Is there any trick to detecting either the scroll wheel input or the resulting default camera zoom-in?
 

UndeadDragon

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I do not think it is possible, although there may be some complex way. (Detecting camera position and such).
 

simonake

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Actually you could use the Arrows of the keybord. It moves the screen too no?
and its in the event.
 

MintJulep

New Member
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Well, I know it's easy to assign things to switch between cameras, I'd just prefer it to be the scroll bar - that's the most intuitive way for the players.
 

WindexIsBack

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Probably not - But you could check the pitch (angle of attack?) of the camera and go from there.

I've been wanting to do it for a map of mine, actually.
 
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