idk_a_name
ABC GUM :D
- Reaction score
- 43
Alright, I have a spell called Blood Thirst.
So basically Every time My hero kills a unit its color will change into a darker shade of red and will gain increasing damage, and if the unit dies it will return to its normal shade of color and loose its bonus damage.
At this point all I was able to come up with (not too great at triggers) was changing the hero to 1 shade of red once it kills 1 unit, and gain Strength not damage every time it kills a unit.
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I also need to have a bonus cap every level. So for example at when the skill is at level 1 he can have a bonus of 25 damage and level 2 a bonus of 50 damage...ect
Thanks in the advanced for any help.
Blood Thirst: Every time the Blood Mage kills an enemy he will drench itself with the enemies blood increasing the Blood Mages will to fight. If the Blood Mage dies the will to fight will end.
So basically Every time My hero kills a unit its color will change into a darker shade of red and will gain increasing damage, and if the unit dies it will return to its normal shade of color and loose its bonus damage.
At this point all I was able to come up with (not too great at triggers) was changing the hero to 1 shade of red once it kills 1 unit, and gain Strength not damage every time it kills a unit.
--------------------------------------EDIT--------------------------------------------
I also need to have a bonus cap every level. So for example at when the skill is at level 1 he can have a bonus of 25 damage and level 2 a bonus of 50 damage...ect
Code:
Blood Thirst level 1
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Blood Thirst
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Blood Thirst for (Learning Hero)) Equal to 1
Then - Actions
Trigger - Turn on Blood Thirst Effect level 1 <gen>
Else - Actions
Do nothing
Code:
Blood Thirst Effect level 1
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Killing unit) has buff Blood Thirst ) Equal to True
Then - Actions
Animation - Change (Killing unit)'s vertex coloring to (100.00%, 75.00%, 100.00%) with 0.00% transparency
Hero - Modify Strength of (Killing unit): Add 2
Else - Actions
Thanks in the advanced for any help.