Hi guys.
I trying to implement new pvp system to my map.
My system make all players as enemy every 10 minute of game an move heroes instantly to specific region.
This part work fine, but what i want : When only last unit(hero) in specific region is alive move allive unit to another region, revive dying unit instantly, make all players as ally etc. But i dont know how event and condition i can used for this ?
And how to prevent that system can count summons and other unit to. I want to occur triger only when last hero is allive, is not important if enemies sumons are allive.
Any ideas ?
I trying to implement new pvp system to my map.
My system make all players as enemy every 10 minute of game an move heroes instantly to specific region.
This part work fine, but what i want : When only last unit(hero) in specific region is alive move allive unit to another region, revive dying unit instantly, make all players as ally etc. But i dont know how event and condition i can used for this ?
And how to prevent that system can count summons and other unit to. I want to occur triger only when last hero is allive, is not important if enemies sumons are allive.
Any ideas ?