Cinematics...

AaronPwner

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I am having problems with this cinematic. It doesn't move the camera at all, and after the cinematic ends, my unit cannot move. Also, the boss never casts the spell.

Trigger:
  • Trig1
    • Events
      • Unit - A unit enters BossFight1 <gen>
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Unit - Pause all units
      • Cinematic - Turn subtitle display override On
      • Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Cinematic - Clear the screen of text messages for (All players)
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 5.00 seconds
      • For each (Integer A) from 1 to 4, do (Actions)
        • Loop - Actions
          • Camera - Apply FirstBossCam1 <gen> for AllPlayer[(Integer A)] over 4.00 seconds
          • Wait 4.00 seconds
          • Camera - Apply FirstBossCam2 <gen> for AllPlayer[(Integer A)] over 4.00 seconds
          • Wait 4.00 seconds
          • Camera - Pan camera for AllPlayer[(Integer A)] to (Target of FirstBossCam2 <gen>) with height 700.00 above the terrain over 3.00 seconds
          • Wait 3.00 seconds
      • Cinematic - Send transmission to (All players) from |cffFF3300Gogonnash|r 0026 <gen> named |cffFF3300Gogonnash...: Play No sound and display Hehahaha, You have .... Modify duration: Add 2.00 seconds and Wait
      • Wait 5.00 seconds
      • Animation - Play |cffFF3300Gogonnash|r 0026 <gen>'s stand animation
      • Cinematic - Send transmission to (All players) from |cffFF3300Gogonnash|r 0026 <gen> named |cffFF3300Gogonnash...: Play No sound and display Prepare to die, foo.... Modify duration: Add 2.00 seconds and Wait
      • Wait 5.00 seconds
      • Cinematic - Turn cinematic mode Off for (All players)
      • Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 3.00 seconds
      • Unit - Order |cffFF3300Gogonnash|r 0026 <gen> to Neutral Pit Lord - Rain Of Fire (Center of BossFight1 <gen>)
 

Virus

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Trigger:
  • Trig1
    • Events
      • Unit - A unit enters BossFight1 <gen>
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Unit - Pause all units
      • Cinematic - Turn subtitle display override On
      • Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 2 seconds
      • Cinematic - Clear the screen of text messages for (All players)
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Turn on letterbox mode (hide interface) for (All players):fade out over 0.00 seconds
      • Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 2 seconds
      • For each (Integer A) from 1 to 4, do (Actions)
        • Loop - Actions
          • Camera - Apply FirstBossCam1 <gen> for AllPlayer[(Integer A)] over 4.00 seconds
          • Wait 4.00 seconds
          • Camera - Apply FirstBossCam2 <gen> for AllPlayer[(Integer A)] over 4.00 seconds
          • Wait 4.00 seconds
          • Camera - Pan camera for AllPlayer[(Integer A)] to (Target of FirstBossCam2 <gen>) with height 700.00 above the terrain over 3.00 seconds
          • Wait 3.00 seconds
      • Cinematic - Send transmission to (All players) from |cffFF3300Gogonnash|r 0026 <gen> named |cffFF3300Gogonnash...: Play No sound and display Hehahaha, You have .... Modify duration: Add 2.00 seconds and Wait
      • Wait 5.00 seconds
      • Animation - Play |cffFF3300Gogonnash|r 0026 <gen>'s stand animation
      • Cinematic - Send transmission to (All players) from |cffFF3300Gogonnash|r 0026 <gen> named |cffFF3300Gogonnash...: Play No sound and display Prepare to die, foo.... Modify duration: Add 2.00 seconds and Wait
      • Wait 5.00 seconds
      • Cinematic - Turn cinematic mode Off for (All players)
      • Cinematic - Fade out in over 3.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 3 seconds
      • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds
      • Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 2 seconds.
      • Unit - Unpause all units. <===== you forgot that !!!!
      • Unit - Order |cffFF3300Gogonnash|r 0026 <gen> to Neutral Pit Lord - Rain Of Fire (Center of BossFight1 <gen>)


Here's a working version (I Hope)

AllPlayer - i assume that this variable you used is a Player array.

So... if you got a Player-type variable you need to assign it some values
AllPlayer[1]= Player 1 (Red)
AllPlayer[2]= Player 2 (Blue)
... and so on
otherwise it will do nothing.

Your other problem would be the For loop. You will have that camera movement 4 consecutive times... i think you don't want that :).
You could simply remove the for loop and just do this :

Trigger:
  • Player group - Pick every player in (All players) and do (Camera - Apply YourCamera <gen> for (Picked player) over 4.00 seconds)
    • Wait 4 seconds
 
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