Leazy
You can change this now in User CP.
- Reaction score
- 50
Hello!
Edit: I fixed the combat system, however I'm still having problems with a floating text thing. To easily create floating texts I do this when I need them:
This is the Regular Floating Text trigger:
Problem is that no floating text is showed to the player I want to show it. What could be wrong?
Edit: I fixed the combat system, however I'm still having problems with a floating text thing. To easily create floating texts I do this when I need them:
Code:
Set FloatingText_Text = |cff00FF00Leaving Combat...|r
Set FloatingText_PlayerDisplay[1] = (Owner of (Picked unit))
Set FloatingText_Point = (Position of (Picked unit))
Trigger - Run Regular Floating Text <gen> (checking conditions)
This is the Regular Floating Text trigger:
Code:
Regular Floating Text
Events
Conditions
Actions
Floating Text - Create floating text that reads FloatingText_Message at FloatingText_Point with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.50 seconds
Floating Text - Change the fading age of (Last created floating text) to 0.75 seconds
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
FloatingText_ShowToAllPlayers Equal to False
Then - Actions
Floating Text - Hide (Last created floating text) for (All players)
For each (Integer A) from 1 to 10, do (Floating Text - Show (Last created floating text) for (Player group(FloatingText_PlayerDisplay[(Integer A)])))
Else - Actions
Custom script: call RemoveLocation(udg_FloatingText_Point)
Set FloatingText_ShowToAllPlayers = False
Problem is that no floating text is showed to the player I want to show it. What could be wrong?